sound.goblin = data/sound/npc/npc-skret.wav [behavior=tstone] flash_view=0,250,250,100 play_sound.skill_ancestor =0 teleport.graveyard_1=-1,13,2 -------------------------------------------------------------------------------- [behavior = exit_cata1] do_click=0 play_sound.ladder = 0 teleport.GRAVEYARD_1 = -1,31,13 [behavior = exit_cata2] do_click=0 play_sound.ladder = 0 teleport.GRAVEYARD_1 = -1,35,13 [behavior = cata_down1] do_click=0 play_sound.ladder = 0 teleport.LOWER_CATACOMBS = -1,1,10 [behavior = cata_down2] do_click=0 play_sound.ladder = 0 teleport.LOWER_CATACOMBS = 1,4,1 [behavior = cata_down3] do_click=0 play_sound.ladder = 0 teleport.LOWER_CATACOMBS = 2,15,7 [behavior = cata_down4] do_click=0 play_sound.ladder = 0 teleport.LOWER_CATACOMBS = 1,9,21 [behavior = cata_down5] do_click=0 play_sound.ladder = 0 teleport.LOWER_CATACOMBS = 1,13,20 -------------------------------------------------------------------------------- [behavior = tomb_door] animate = 0, 0, 0, 1 block = 1 animate = 4, 4, 0, 1 block = 0 state = 1 animate = -1, 4, 0, 1 block = 0 play_sound.move_stone = 0 end_round=1 state = 0 animate = -1, 0, 0, 1 block = 1 play_sound.move_stone = 0 end_round=1 [behavior = tomb_door_open] animate = 0, 0, 0, 1 block = 1 animate = 4, 4, 0, 1 block = 0 state = 0 animate = -1, 4, 0, 1 play_sound.move_stone = 0 block = 0 end_round=1 state = 1 animate = -1, 0, 0, 1 play_sound.move_stone = 0 block = 1 end_round=1 [behavior = tomb_door_jammed] animate = 0, 0, 0, 1 block = 1 animate = 4, 4, 0, 1 block = 0 animate = 4, 4, 0, 1 block = 0 text_id = jammed state=2 state = 2 animate = -1, 0, 0, 1 block = 1 play_sound.move_stone = 0 end_round=1 state = 1 animate = -1, 4, 0, 1 block = 0 play_sound.move_stone = 0 end_round=1 [behavior = tomb_door_lever] animate = 0, 0, 0, 1 block = 1 animate = 4, 4, 0, 1 block = 0 text_id = locked_door animate = -1, 4, 0, 1 block = 0 state=1 play_sound.move_stone = 0 end_round=1 animate = -1, 0, 0, 1 block = 1 state=0 play_sound.move_stone = 0 end_round=1 [behavior = tomb_door_of_three] animate = 0, 0, 0, 1 block = 1 animate = 4, 4, 0, 1 block = 0 animate = 4, 4, 0, 1 block = 0 text_id = locked_door play_sound.LOCKED_DOOR=0 animate = -1, 0, 0, 1 block = 1 state=1 play_sound.move_stone = 0 end_round=1 animate = -1, 4, 0, 1 block = 0 state=2 play_sound.move_stone = 0 end_round=1 -------------------------------------------------------------------------------- [behavior = lever] animate = 0, 0, 0, 1 animate = 0, 0, 0, 1 animate = 0, 0, 0, 1 quest.broken_lever = 1 text_id = cata_lever1 state=1 use_offer=0 text_id=nothing_happened text_id = cata_lever2 remove_party_item.gear = 1 state=2 use_offer=0 text_id=nothing_happened text_id = cata_lever3 remove_party_item.gear = 1 quest.broken_lever=2 exp=1000 state=3 animate = 0, 0, 0, 1 animate = 1, 1, 0, 1 state = 4 animate = -1, 1, 0, 1 activate = 1,0,0 play_sound.switch=0 state = 3 animate = 0, 0, 0, 1 activate = 2,0,0 play_sound.switch=0 [behavior = lever_of_three] animate = 0, 0, 0, 1 animate = 1, 1, 0, 1 animate = 0, 0, 0, 1 state=0 animate = 0, 0, 0, 1 state = 1 animate = -1, 1, 0, 1 change_global.9 = 1 play_sound.switch=0 state = 0 animate = 0, 0, 0, 1 change_global.9 = -1 play_sound.switch=0 -------------------------------------------------------------------------------- [behavior = lever_bridge] animate = 0, 0, 0, 1 animate = 1, 1, 0, 1 state = 1 animate = 1, 1, 0, 1 cube.g_tomb=0,-1,0 cube.g_tomb=0,-2,0 cube.g_tomb=0,-3,0 remove_object.sewer_bottom=0,0 remove_object.sewer_bottom=-2,-1 remove_object.sewer_bottom=-4,0 object.sewer_bottom=1,-2,-1 object.sewer_bottom=3,-2,-1 play_sound.move_stone=0 play_sound.switch =0 state = 0 animate = 0, 0, 0, 1 play_sound.switch =0 -------------------------------------------------------------------------------- [behavior = lever_clay] animate = 0, 0, 0, 1 animate = 1, 1, 0, 1 state = 1 animate = 1, 1, 0, 1 cube.g_tomb=0,0,0 play_sound.move_stone=0 play_sound.switch =0 state = 0 animate = 0, 0, 0, 1 cube.w_clay=0,0,0 play_sound.move_stone=0 play_sound.switch =0 -------------------------------------------------------------------------------- [behavior = timber] text_id = remove_timber activate = 1,0,0 remove_object.timber = 0,0 play_sound.MOVE_STONE = 0 -------------------------------------------------------------------------------- [behavior = chest_seal] activate = 111,-3,0 activate = 111,3,0 activate = 111,0,-3 set_global.9=0 item_offer = 0,1 activate = 1,0,1 enemy.headless = -3,0 enemy.headless = 3,0 enemy.headless = 0,-3 state=1 item_offer = 0,1 -------------------------------------------------------------------------------- [behavior = cracked_stone] remove_object.cracked_stone = 0,0 play_sound.break_wall = 0 -------------------------------------------------------------------------------- [behavior = goblin] play_sound.goblin =0 text_id=uc_goblin1 use_offer=0 state=1 picture=data\scene\goblin.jpg text_id=uc_goblin2 button_id=b_next remove_party_item.rat_meat=1 state=1 picture=data\scene\goblin.jpg text_id=uc_goblin2 button_id=b_next remove_party_item.chicken_leg=1 text_id=nothing_happened text_id=nothing_happened item_offer=1,12 item_offer=1,12 -------------------------------------------------------------------------------- [behavior=wake_bat] enemy_type.bat_sleeping=bat,0,0 state=255 play_sound.rat_att = 0 -------------------------------------------------------------------------------- [behavior = teleport] teleport = -1,0,0 play_sound.teleport=0 [behavior=rat_horde] enemy.rat=0,0 enemy.rat=0,0 enemy.rat=1,0 enemy.rat=1,0 play_sound.rat_att=0 text_id=cata_rats state=255