-------------------------------------------------------------------------------- [sprite = travelstone_f] bitmap = data\object\tstone_f.gif, 1, 1, 1 [sprite = travelstone_f2] bitmap = data\object\tstone_f2.gif, 1, 1, 1 [sprite = travelstone_b] bitmap = data\object\tstone_b.gif, 1, 1, 1 [sprite = travelstone_r] bitmap = data\object\tstone_r.gif, 1, 1, 1 [object = tstone] offset_front = travelstone_f, 0, 8, 160 offset_back = travelstone_b, 0, 8, 160 offset_left = travelstone_r, 0, 8, 160 offset_right = travelstone_r, 0, 8, 160 flip_left = 1 editor_icon = 2 block = 1 map_frame = 7 ,16 click_rect=1,1,66,145 click_range=1,1 behavior=tstone -------------------------------------------------------------------------------- [sprite = stone_sign_f] bitmap = data\object\wallpaper\stone_sign2_f.gif, 1, 1, 1 sort_offset = -200 [sprite = stone_sign_s1] bitmap = data\object\wallpaper\stone_sign2_s1.gif, 1, 1, 1 sort_offset = -200 [object = stone_sign1] visible_range = 0,3 back = stone_sign_f, 1,0, -60,116, 100,100 back = stone_sign_f, 1,1, 5,96, 68,68 back = stone_sign_f, 1,2, 50,82, 47,47 back = stone_sign_f, 2,0, 160,116, 100,100 back = stone_sign_f, 2,1, 160,96, 68,68 back = stone_sign_f, 2,2, 160,82, 47,47 back = stone_sign_f, 3,0, 385,116, 100,100 back = stone_sign_f, 3,1, 315,96, 68,68 back = stone_sign_f, 3,2, 270,82, 47,47 back = stone_sign_f, 4,3, 300,88, 32,32 right = stone_sign_s1, 2,0, 300,132, 140,140 right = stone_sign_s1, 2,1, 255,107, 100,100 right = stone_sign_s1, 2,2, 224,90, 68,68 left = stone_sign_s1, 2,0, 20,132, 140,140 left = stone_sign_s1, 2,1, 65,107, 100,100 left = stone_sign_s1, 2,2, 96,90, 68,68 click_range = 0,1 click_rect.1 = 1, 1, 15,74 click_rect.2 = 1, 1, 95,74 click_rect.3 = 1, 1, 15,74 behavior = stone_sign1 editor_icon = 15 flip_left=1 [object = stone_sign2] parent = stone_sign1 behavior = stone_sign2 [object = stone_sign3] parent = stone_sign1 behavior = stone_sign3 [object = stone_sign4] parent = stone_sign1 behavior = stone_sign4 [object = stone_sign_song] parent = stone_sign1 behavior = stone_sign_song [object = stone_sign_water] parent = stone_sign1 behavior = stone_sign_water -------------------------------------------------------------------------------- [sprite = tomb_down] bitmap = data\object\tomb_down2.gif, 1, 1, 1 [sprite = tomb_up] bitmap = data\object\tomb_up2.gif, 1, 1, 1 [object = up_kt1] offset_front = tomb_up, 0, 3,-1 editor_icon = 23 map_frame = 5,11 block = 0 click_range = 1, 1 click_rect.0 = 1, 1, 190,120 click_rect.1 = 1, 1, 190,120 click_rect.2 = 1, 1, 190,120 click_rect.3 = 1, 1, 190,120 behavior = up_kt1 [object = down1] offset_front = tomb_down, 0, 1,-1 editor_icon = 22 map_frame = 5,10 block = 0 click_range = 1, 1 click_rect.0 = 1, 1, 190,120 click_rect.1 = 1, 1, 190,120 click_rect.2 = 1, 1, 190,120 click_rect.3 = 1, 1, 190,120 behavior = down1 [object = down2] parent = down1 behavior = down2 [object = down3] parent = down1 behavior = down3 [object = down4] parent = down1 behavior = down4 -------------------------------------------------------------------------------- [sprite = chest1_f] bitmap = data\object\chest1_f.gif, 1, 1, 1 [sprite = chest1_b] bitmap = data\object\chest1_b.gif, 1, 1, 1 [sprite = chest1_r] bitmap = data\object\chest1_r.gif, 1, 1, 1 [object = chest1] visible_range = 0, 3 offset_front = chest1_f, 0, 8, 230 offset_back = chest1_b, 0, 8, 230 offset_left = chest1_r, 0, 8, 230 offset_right = chest1_r, 0, 8, 230 editor_icon = 7 click_rect.0 = 1,1,115,60 click_rect.1 = 1,1,70,60 click_rect.2 = 1,1,115,60 click_rect.3 = 1,1,70,60 //MONEY items.50,1 = money320 //FLASKY items.50,2=small_healing_potion,healing_potion,small_stamina_potion,stamina_potion,small_revi_potion,revi_potion,small_elixir,elixir,revive_potion,scroll_of_ressurection,medicine //SUPER FLASKY items.30,1=greater_healing_potion,greater_stamina_potion,greater_revi_potion,greater_elixir,elven_wine //THROW items.40,1=poisoned_throwing_knives,burning_stars,lethal_stars,steel_darts,arrows //LEVEL 3 JEWELRY items.30,1=fanged_necklace,ring_of_survivor,chain_of_barriers,ring_of_battlemage,ring_of_necromancy,ring_of_elements,stone_amulet,ring_of_immunity,forest_heart,nature's_embrace,black_ring,chain_of_elements,exloding_ring,ring_of_giants,snake's_ring,heavy_ring_of_vigor,symbol_of_cobra,barbarian_chain,ring_of_undead_eater,necklace_of_willpower,lucky_killer,kinetic_ring //EQUIPMENT items.50,1=venomous_chain,barbarian_round_shield,icebear_bow,battle_orb,crossbow,scroll_of_fireball,scorching_crossbow,ancient_relic,arctic_crossbow,chain_gloves,arbalest,chain_gloves_of_freedom,assassin_jacket,silky_ice_gloves,enchanted_habit,fist_of_flame,frost_crown,iron_boots,cloth_mask,iron_war_boots,snake_mask behavior = chest_offer [object = chest6] parent=chest1 //MONEY items.50,1 = money160 items.100,1 = money640 //FLASKY items.60,2=small_healing_potion,healing_potion,small_stamina_potion,stamina_potion,small_revi_potion,revi_potion,small_elixir,elixir,revive_potion,scroll_of_ressurection,medicine //SUPER FLASKY items.40,1=greater_healing_potion,greater_stamina_potion,greater_revi_potion,greater_elixir,elven_wine //THROW items.40,1=arrows items.50,1=poisoned_throwing_knives,burning_stars,lethal_stars,steel_darts,arrows,poisoned_darts,explosive_darts,stunning_powder,throwing_axes,burning_powder //LESSER UNIQUE items.100,1=dragon_shield,ethereal_axe,elven_shield,veteran_cleaver,orc_habit,vasp_long_bow,shadow_jerkin,sandals_of_balance,veil_of_darkness,lucky_sandals,barbarian_helm,shoes_of_heart,black_widows,blessed_steel_blade,long_kiss_good_night,short_sword_of_flames,icicle,protected_steps,exeptional_impaler,juggler's_sandals,poisonous_nail,rope_of_energy //EQUIPMENT items.50,1=glaive,barbed_lash,bloodsucking_glaive,barbed_lash_of_frost_bite,father's_glaive,furious_sceptre,paralysing_staff,frozen_sceptre,heavy_iron_staff,sceptre_of_guardian,heavy_crossbow,bishop's_crook,spider's_heavy_crossbow,celestial_mace,raging_heavy_crossbow,sword_of_ancestors,arctic_orb,ghost_blade,holy_symbol,bloody_root,pagan_staff items.50,1=alchemist's_apron,cloak_of_rage,breast_plate,scholar's_garment,battle_breast_plate,killer's_vest,elven_ring_mail,werewolf_skin,chain_mail,sanctified_garment,volcanic_chain_mail,polar_robe,heavy_chain_mail,ring_mail,mask_of_the_raider,ancient_ring_mail,blessed_diadem,scale_mail,snow_queen's_crown,bear_vest,horned_skull_case -------------------------------------------------------------------------------- [sprite = dragon_story] bitmap = data\object\bulkhead\dragon_story.gif, 1, 1, 1 [object = sarc_wiz] offset_front = dragon_story, 0, -4,-1 offset_back = dragon_story, 0, -4,-1 editor_icon = 15 map_frame = 3, 18 block = 1 click_range = 1, 1 click_rect = 1, 1, 190,120 behavior=sarc_wiz [sprite = sarcophagus_s] bitmap = data\object\sarcophagus_s.gif, 1, 1, 1 [sprite = sarcophagus_f] bitmap = data\object\sarcophagus_f.gif, 1, 1, 1 [object = sarc_bard] offset_front = sarcophagus_f, 0, 12, 180 offset_back = sarcophagus_f, 0, 12, 180 offset_left = sarcophagus_s, 0, 12, 230 offset_right = sarcophagus_s, 0, 12, 230 editor_icon = 19 block = 1 click_rect.0 = 1, 1, 235,75 click_rect.1 = 1, 1, 105,75 click_rect.2 = 1, 1, 235,75 click_rect.3 = 1, 1, 105,75 click_range = 1,1 items.100,1 = remains //FLASKY items.60,2=small_healing_potion,healing_potion,small_stamina_potion,stamina_potion,small_revi_potion,revi_potion,small_elixir,elixir,revive_potion,scroll_of_ressurection,medicine //SUPER FLASKY items.40,1=greater_healing_potion,greater_stamina_potion,greater_revi_potion,greater_elixir,elven_wine //LEVEL 3 JEWELRY items.100,1=elven_ring,fanged_necklace,ring_of_survivor,chain_of_barriers,ring_of_battlemage,ring_of_necromancy,ring_of_elements,stone_amulet,ring_of_immunity,forest_heart,nature's_embrace,black_ring,chain_of_elements,exloding_ring,ring_of_giants,snake's_ring,heavy_ring_of_vigor,symbol_of_cobra,barbarian_chain,ring_of_undead_eater,necklace_of_willpower,lucky_killer,kinetic_ring //LEVEL 4 JEWELRY items.100,1=small_ring_of_life,ring_of_life,fighter's_ring_of_action,ring_of_concentration,ring_of_muscles,light_necklace,ring_of_frost_giant,inquisitor's_chain,blessed_necklace,eye_of_warlock,exloding_ring,jet_ring,ring_of_apprentice,ring_of_hunger,glowing_chain,pure_blood,stone_of_blizzard,necklace_of_leech,marskman_of_vastelands behavior=sarc_offer map_frame = 3, 18 [object = sarc_mentor] parent = sarc_bard items.100,1 = severed_skull items.100,1 = left_hand items.100,1 = right_hand items.100,1 = mentor_sandals items.100,1 = tome_of_wisdom behavior=sarc_mentor [object = sarc_warrior] parent = sarc_bard items.100,1 = remains items.100,1=ethereal_axe,elven_shield,veteran_cleaver,barbarian_helm,blessed_steel_blade,exeptional_impaler,poisonous_nail,rope_of_energy,double_axe,fatal_broad_sword,freezing_double_axe,great_sword,righteous_double_axe,great_sword_of_vigor,vampiric_precise_axe,battle_axe,morning_star,venom_battle_axe,grisly_morning_star,menacing_battle_axe,mace,war_flail,thunder_mace,heavy_war_flail,great_mace,captain's_mace behavior=sarc_warrior -------------------------------------------------------------------------------- [object = piedestal_wis] offset_front = sarcophagus_s, 0, 12, 200 offset_back = sarcophagus_s, 0, 12, 200 offset_left = sarcophagus_s, 0, 12, 200 offset_right = sarcophagus_s, 0, 12, 200 editor_icon = 11 map_frame = 3, 19 block = 1 click_range = 1, 1 click_rect.0 = 1, 1, 105,75 click_rect.1 = 1, 1, 105,75 click_rect.2 = 1, 1, 105,75 click_rect.3 = 1, 1, 105,75 behavior=piedestal_wis [object = piedestal_hum] parent=piedestal_wis behavior=piedestal_hum [object = piedestal_pow] parent=piedestal_wis behavior=piedestal_pow [object = piedestal_cou] parent=piedestal_wis behavior=piedestal_cou [sprite = pskull_f] bitmap = data\object\skull.gif, 1, 1, 1 sort_offset=100 [sprite = pskull_s] bitmap = data\object\skull_s.gif, 1, 1, 1 sort_offset=100 [sprite = pskull_b] bitmap = data\object\skull_b.gif, 1, 1, 1 sort_offset=100 [sprite = p_hand] bitmap = data\object\hand.gif, 1, 1, 1 sort_offset=100 [object = severed_skull] offset_front = pskull_f, 0, -62, 200 offset_back = pskull_b, 0, -62, 200 offset_left = pskull_s, 0, -62, 200 offset_right = pskull_s, 0, -62, 200 flip_left=1 editor_icon = 28 in_editor=0 click_range=1,1 click_rect = -10,-10,38,33 behavior = severed_skull [object = right_hand] offset_front = p_hand, 0, -62, 200 offset_back = p_hand, 0, -62, 200 offset_left = p_hand, 0, -62, 200 offset_right = p_hand, 0, -62, 200 flip_left=1 editor_icon = 28 in_editor=0 click_range=1,1 click_rect = -10,-10,38,26 behavior = right_hand [object = left_hand] in_editor=0 parent=right_hand behavior = left_hand [sprite = mentor_sandals] bitmap = data\object\boots1.gif, 1, 1, 1 sort_offset=100 [object = mentor_sandals] in_editor=0 offset_front = mentor_sandals, 0, -58, 200 offset_back = mentor_sandals, 0, -58, 200 offset_left = mentor_sandals, 0, -58, 200 offset_right = mentor_sandals, 0, -58, 200 flip_left=1 editor_icon = 28 click_range=1,1 click_rect.0 = -10,-10,38,26 click_rect.1 = -10,-10,38,26 click_rect.2 = -10,-10,38,26 click_rect.3 = -10,-10,38,26 behavior = mentor_sandals -------------------------------------------------------------------------------- [sprite = tomb_door] bitmap = data\object\door\tomb_door2.gif, 5, 5, 1 [object = tomb_door] offset_front = tomb_door, 0, -4,-1 offset_back = tomb_door, 0, -4,-1 editor_icon = 4 click_range = 1,1 click_rect.0 = 1,1,190,120 click_rect.1 = 1,1,190,120 click_rect.2 = 1,1,190,120 click_rect.3 = 1,1,190,120 behavior = tomb_door map_frame=101,4 [object = tomb_door_8lever] parent=tomb_door behavior = tomb_door_8lever [object = tomb_door_jammed] parent = tomb_door behavior = tomb_door_jammed -------------------------------------------------------------------------------- [sprite = timber] bitmap = data\object\timber.gif, 1, 1, 1 [object = timber] map_frame = 101, 105 offset_front = timber, 0,0,-1 back = timber, 1,1, 10,121, 80,80 back = timber, 1,2, 50,99, 55,55 back = timber, 1,3, 80,80, 30,30 back = timber, 2,1, 160,121, 80,80 back = timber, 2,2, 160,99, 55,55 back = timber, 2,3, 160,80, 40,30 back = timber, 3,1, 310,121, 80,80 back = timber, 3,2, 270,99, 55,55 back = timber, 3,3, 240,80, 30,30 right = timber, 1,0, -20,140, 50,100 right = timber, 1,1, 30,121, 40,80 right = timber, 1,2, 65,108, 32,70 right = timber, 1,3, 90,98, 30,60 left = timber, 3,0, 345,152, 50,100 left = timber, 3,1, 295,121, 40,80 left = timber, 3,2, 264,98, 32,70 left = timber, 3,3, 240,82, 30,60 flip_back=3 editor_icon = 21 block = 1 click_range = 1, 1 click_rect.0 = 1, 1, 220,70 behavior = timber -------------------------------------------------------------------------------- [sprite = cracked_stone] bitmap = data\object\bulkhead\cracked_stone2.jpg, 1, 1, 1 [object = cracked_stone] offset_front = cracked_stone, 0, -4,-1 offset_back = cracked_stone, 0, -4,-1 editor_icon = 31 map_frame = 0, 0 block = 1 click_range = 1, 1 click_rect.0 = 1, 1, 190,120 click_rect.2 = 1, 1, 190,120 behavior = cracked_stone -------------------------------------------------------------------------------- [sprite = torch_nolight] bitmap = data\object\torch2x.gif, 1, 1, 1 [OBJECT = torch_nolight] back = torch_nolight, 0,3, 40,88, 32,32 back = torch_nolight, 1,0, 10,170, 100,100 back = torch_nolight, 1,1, 60,130, 68,68 back = torch_nolight, 1,2, 90,105, 47,47 back = torch_nolight, 1,3, 116,88, 32,32 back = torch_nolight, 2,0, 260,170, 100,100 back = torch_nolight, 2,1, 224,130, 68,68 back = torch_nolight, 2,2, 208,105, 47,47 back = torch_nolight, 2,3, 194,88, 32,32 back = torch_nolight, 3,3, 280,88, 32,32 left = torch_nolight, 1,3, 44,88, 32,32 left = torch_nolight, 2,0, 60,170, 100,100 left = torch_nolight, 2,1, 96,130, 68,68 left = torch_nolight, 2,2, 112,105, 47,47 left = torch_nolight, 2,3, 126,88, 32,32 left = torch_nolight, 3,0, 310,170, 100,100 left = torch_nolight, 3,1, 258,130, 68,68 left = torch_nolight, 3,2, 232,105, 47,47 left = torch_nolight, 3,3, 204,88, 32,32 front = torch_nolight, 1,3, 18,105, 47,47 front = torch_nolight, 2,1, 75,158, 90,90 front = torch_nolight, 2,2, 105,122, 60,60 front = torch_nolight, 2,3, 118,105, 47,47 front = torch_nolight, 3,1, 300,158, 90,90 front = torch_nolight, 3,2, 260,122, 60,60 front = torch_nolight, 3,3, 218,105, 47,47 right = torch_nolight, 1,1, 30,158, 90,90 right = torch_nolight, 1,2, 72,122, 60,60 right = torch_nolight, 1,3, 100,105, 47,47 right = torch_nolight, 2,1, 245,158, 90,90 right = torch_nolight, 2,2, 215,122, 60,60 right = torch_nolight, 2,3, 202,105, 47,47 right = torch_nolight, 3,3, 302,105, 47,47 editor_icon = 9 -------------------------------------------------------------------------------- [sprite = button_f] bitmap = data\object\lever\button2a.gif, 2, 2, 1 [sprite = button_s] bitmap = data\object\lever\button2b.gif, 2, 2, 1 [object = button] visible_range = 0, 4 offset_back = button_f, 0, -71, 230 offset_right = button_s, 125, -62, 230 offset_left = button_s, -125, -62, 230 all_sides = -1, 4,4 all_sides = -1, 0 ,4 editor_icon = 3 flip_left = 1 click_rect.2 = -10, -10, 35,35 click_rect.1 = -10, -10, 28,30 click_rect.3 = -10, -10, 28,30 behavior = button -------------------------------------------------------------------------------- [sprite = lever_f] bitmap = data\object\lever\lever1a.gif, 2, 2, 1 [sprite = lever_s] bitmap = data\object\lever\lever1b.gif, 2, 2, 1 [object = lever] visible_range = 0, 4 offset_back = lever_f, 0, -60, 230 offset_right = lever_s, 130, -60, 230 offset_left = lever_s, -130, -60, 230 all_sides = -1, 4,4 all_sides = -1, 0 ,4 editor_icon = 3 flip_left = 1 click_rect.2 = 1, 1, 31,93 click_rect.1 = 1, 1, 44,83 click_rect.3 = 1, 1, 44,83 behavior = lever -------------------------------------------------------------------------------- [OBJECT = torch_lightbridge] parent=torch_nolight click_rect = 1,1,45,145 behavior = torch_lightbridge -------------------------------------------------------------------------------- [sprite = teleport] bitmap = data\object\global\holy_ground.gif, 6,1,6 sort_offset = 10 [object = light_bridge] visible_range = 0,3 in_editor=0 offset_front = teleport, 0, 20, 240 offset_back = teleport, 0, 20, 240 offset_left = teleport, 0, 20, 240 offset_right = teleport, 0, 20, 240 editor_icon = 6 [object = teleport] map_frame = 7, 16 parent=light_bridge offset_front = teleport, 0, 20, 240 offset_back = teleport, 0, 20, 240 offset_left = teleport, 0, 20, 240 offset_right = teleport, 0, 20, 240 front=teleport, 1,0,-200,-200,1,1 front=teleport, 3,0,-200,-200,1,1 back=teleport, 1,0,-200,-200,1,1 back=teleport, 3,0,-200,-200,1,1 behavior = teleport [object = teleport_turnN] editor_icon = 6 behavior = teleport_turnN [object = teleport_turnS] editor_icon = 6 behavior = teleport_turnS