[behavior = lever_cellar] animate = 1, 1, 0, 1 animate = 0, 0, 0, 1 state = 1 animate = 0, 0, 0, 1 cube.g_tomb = 0,0,0 cube.g_tomb = 0,1,0 play_sound.switch = 0 play_sound.move_stone=0 state = 0 animate = 1, 1, 0, 1 cube.w_stone = 0,0,0 cube.w_stone = 0,1,0 play_sound.switch = 0 play_sound.move_stone=0 [behavior = door_exit] do_click=1 play_sound.door = 0 teleport.GRAVEYARD_1 = 1,10,3