[object=RESPAWN-bone] editor_icon=37 behavior=RESPAWN-bone [object=RESPAWN-smallrat] editor_icon=37 behavior=RESPAWN-smallrat -------------------------------------------------------------------------------- [sprite = travelstone_f] bitmap = data\object\tstone_f.gif, 1, 1, 1 [sprite = travelstone_b] bitmap = data\object\tstone_b.gif, 1, 1, 1 [sprite = travelstone_r] bitmap = data\object\tstone_r.gif, 1, 1, 1 [object = tstone] offset_front = travelstone_f, 0, 8, 160 offset_back = travelstone_b, 0, 8, 160 offset_left = travelstone_r, 0, 8, 160 offset_right = travelstone_r, 0, 8, 160 flip_left = 1 editor_icon = 2 block = 1 map_frame = 7 ,16 click_rect=1,1,66,145 click_range=1,1 behavior=tstone -------------------------------------------------------------------------------- [sprite = tomb_door] bitmap = data\object\door\tomb_door.gif, 5, 5, 1 [object = tomb_door] map_frame=5,4 offset_front = tomb_door, 0, -4,-1 offset_back = tomb_door, 0, -4,-1 editor_icon = 4 click_range = 1,1 click_rect.0 = 1,1,190,120 click_rect.1 = 1,1,190,120 click_rect.2 = 1,1,190,120 click_rect.3 = 1,1,190,120 behavior = tomb_door [object = tomb_door_lever] parent=tomb_door behavior = tomb_door_lever [object = tomb_door_key] parent=tomb_door behavior = tomb_door_key -------------------------------------------------------------------------------- [sprite = tomb_up] bitmap = data\object\tomb_up.gif, 1, 1, 1 [object = tomb_up] map_frame = 5,11 offset_front = tomb_up, 0, -4,-1 editor_icon = 23 block = 0 click_range = 1, 1 click_rect.0 = 1, 1, 190,120 click_rect.1 = 1, 1, 190,120 click_rect.2 = 1, 1, 190,120 click_rect.3 = 1, 1, 190,120 fog_level = 0,0,60,130,200 behavior = tomb_up -------------------------------------------------------------------------------- [sprite = lever_f] bitmap = data\object\lever\lever1a.gif, 2, 2, 1 [sprite = lever_s] bitmap = data\object\lever\lever1b.gif, 2, 2, 1 [object = lever] visible_range = 0, 4 offset_back = lever_f, 0, -60, 230 offset_right = lever_s, 130, -60, 230 offset_left = lever_s, -130, -60, 230 all_sides = -1, 4,4 all_sides = -1, 0 ,4 editor_icon = 3 flip_left = 1 click_rect.2 = 1, 1, 31,93 click_rect.1 = 1, 1, 44,83 click_rect.3 = 1, 1, 44,83 behavior = lever -------------------------------------------------------------------------------- [sprite = lock_f] bitmap = data\object\lever\lock1a.gif, 1, 1, 1 [sprite = lock_s] bitmap = data\object\lever\lock1b.gif, 1,1, 1 [object = lock] visible_range = 0, 4 offset_back = lock_f, 0, -100, 230 offset_right = lock_s, 140, -100, 230 offset_left = lock_s, -140, -100, 230 all_sides = -1, 4,4 all_sides = -1, 0 ,4 editor_icon = 3 flip_left = 1 click_rect.2 = -10, -10, 26,45 click_rect.1 = -10, -10, 19, 45 click_rect.3 = -10, -10, 19, 45 behavior = lock -------------------------------------------------------------------------------- [sprite = button_f] bitmap = data\object\lever\button1a.gif, 2, 2, 1 [sprite = button_s] bitmap = data\object\lever\button1b.gif, 2, 2, 1 sort_offset = -300 [object = button1] visible_range = 0, 4 offset_back = button_f, 0, -93, 230 offset_right = button_s, 135, -90, 230 offset_left = button_s, -135, -90, 230 all_sides = -1, 4,4 all_sides = -1, 0 ,4 editor_icon = 3 flip_left = 1 click_rect.2 = -10, -10, 35,35 click_rect.1 = -10, -10, 28,30 click_rect.3 = -10, -10, 28,30 behavior = button1 [object = button2] parent=button1 behavior = button2 [object = button_secret_wall] parent=button1 behavior = button_secret_wall -------------------------------------------------------------------------------- [object = brother] front = dummy, 2,1, 120,156, 80,156 left = dummy, 2,1, 120,156, 80,156 right = dummy, 2,1, 120,156, 80,156 back = dummy, 2,1, 120,156, 80,156 click_rect = 1,1,100,100 editor_icon = 1 click_range = 1,1 top_click = 1 behavior=brother -------------------------------------------------------------------------------- [sprite = teleport] bitmap = data\object\global\holy_ground.gif, 6,1,6 sort_offset = 10 [object = teleport] visible_range = 0,3 offset_front = teleport, 0, 20,240 offset_back = teleport, 0, 20,240 offset_left = teleport, 0, 20,240 offset_right = teleport, 0, 20,240 editor_icon = 6 map_frame = 7 ,16 behavior = teleport -------------------------------------------------------------------------------- [sprite = wanted_f] bitmap = data\object\wallpaper\wanted_f.gif, 1, 1, 1 sort_offset = -200 [sprite = wanted_s1] bitmap = data\object\wallpaper\wanted_s1.gif, 1, 1, 1 sort_offset = -200 [object = wanted] back = wanted_f, 0,3, 20,78, 32,32 back = wanted_f, 1,0, -60,126, 100,100 back = wanted_f, 1,1, 5,102, 68,68 back = wanted_f, 1,2, 50,86, 47,47 back = wanted_f, 1,3, 90,78, 32,32 back = wanted_f, 2,0, 160,126, 100,100 back = wanted_f, 2,1, 160,102, 68,68 back = wanted_f, 2,2, 160,86, 47,47 back = wanted_f, 2,3, 160,78, 32,32 back = wanted_f, 3,0, 385,126, 100,100 back = wanted_f, 3,1, 315,102, 68,68 back = wanted_f, 3,2, 270,86, 47,47 back = wanted_f, 3,3, 230,78, 32,32 back = wanted_f, 4,3, 300,78, 32,32 right = wanted_s1, 2,0, 300,145, 110,110 right = wanted_s1, 2,1, 255,123, 80,80 right = wanted_s1, 2,2, 224,98, 52,52 right = wanted_s1, 2,3, 204,83, 36,36 left = wanted_s1, 2,0, 20,145, 110,110 left = wanted_s1, 2,1, 64,123, 80,80 left = wanted_s1, 2,2, 96,98, 52,52 left = wanted_s1, 2,3, 120,83, 36,36 editor_icon = 30 click_rect.0=1,1,76,132 click_rect.2=1,1,76,132 click_rect.1=1,1,36,160 click_rect.3=1,1,36,160 behavior=wanted flip_left=1 -------------------------------------------------------------------------------- [object=draft] editor_icon=1 behavior=draft //------------------------------------------------------------------------------ [sprite = chest1_f] bitmap = data\object\chest1_f.gif, 1, 1, 1 [sprite = chest1_b] bitmap = data\object\chest1_b.gif, 1, 1, 1 [sprite = chest1_r] bitmap = data\object\chest1_r.gif, 1, 1, 1 [object = chest_tomb] visible_range = 0, 3 offset_front = chest1_f, 0, 8, 230 offset_back = chest1_b, 0, 8, 230 offset_left = chest1_r, 0, 8, 230 offset_right = chest1_r, 0, 8, 230 editor_icon = 7 click_rect.0 = 1,1,115,60 click_rect.1 = 1,1,70,60 click_rect.2 = 1,1,115,60 click_rect.3 = 1,1,70,60 items.100,1,100,250 = money320 items.40,1=arrows items.80,1 = band,belt,cap,hood,leather_gloves,sandals,worn_boots,leather_boots items.50,1 = small_healing_potion,small_stamina_potion items.50,1 = cloak,hunter's_cloak,warrior's_cloak,winter_cloak,cloak_of_elementalist,protective_mantle,adventurer's_cloak behavior = chest_offer [object = chest_tomb_treasure] parent=chest_tomb items.100,1 = money160 items.100,1 = blessed_steel_blade,short_sword_of_flames,graag's_fang,stone_of_heaven,glacial_pike,hook_pike,molten_hook_pike,staff_of_flame,hard_cold_cudgel items.100,1 = sturdy_leather_armor,forest_leather_armor,guard's_helm items.100,1 = band_of_shadows,belt_of_life,rope_of_energy,protective_belt,chain_gloves,handy_band,small_shield,protector's_ring,ring_of_flames,lizard_ring,lizard_ring,glacial_ring,defender's_amulet,rat_chain,knight's_chain,ring_of_ogres,ring_of_craft,polar_ring items.100,1 = scroll_of_wisdom,elixir_of_power,arcane_scroll //------------------------------------------------------------------------------ [sprite = sarcophagus_s] bitmap = data\object\sarcophagus_s.gif, 1, 1, 1 [sprite = sarcophagus_f] bitmap = data\object\sarcophagus_f.gif, 1, 1, 1 [object = sarcophagus] map_frame = 3, 3 offset_front = sarcophagus_f, 0, 12, 180 offset_back = sarcophagus_f, 0, 12, 180 offset_left = sarcophagus_s, 0, 12, 230 offset_right = sarcophagus_s, 0, 12, 230 editor_icon = 19 block = 1 click_range = 1, 1 click_rect.0 = 1, 1, 235,75 click_rect.1 = 1, 1, 105,75 click_rect.2 = 1, 1, 235,75 click_rect.3 = 1, 1, 105,75 items.100,1=bone_key items.100,1=dagger,rusty_dirk,fine_dirk,poisoned_dirk,hatchet,mallet,cutter,steel_mallet,bone_dagger,vicious_fork,bow items.30,1,20,20=arrows items.100,1,150,300=money320 behavior = sarc_offer [object = sarcophagus2] parent=sarcophagus items.100,1,150,300=money320 items.30,1=dagger,rusty_dirk,fine_dirk,poisoned_dirk,hatchet,mallet,cutter,steel_mallet,bone_dagger,vicious_fork,bow items.30,1,20,20=arrows