[object=RESPAWN-beetle] editor_icon=37 behavior=RESPAWN-beetle [object=RESPAWN-smallrat] editor_icon=37 behavior=RESPAWN-smallrat -------------------------------------------------------------------------------- [object=fence_spec] parent=fence2 click_rect=1,1,190,140 click_range=1,1 behavior=fence_spec [sprite = ladder] bitmap = data\object\ladder.gif, 1, 1, 1 [object = exit_inn] map_frame = 5,11 left = ladder, 2,0, -15,180, 100,150 right= ladder, 2,0, 335,180, 100,150 back = ladder, 1,1, 3,126, 64,64 back = ladder, 1,2, 53,102, 45,45 back = ladder, 1,3, 88,84, 30,30 back = ladder, 2,0, 160,165, 100,100 back = ladder, 2,1, 160,126, 64,64 back = ladder, 2,2, 160,102, 45,45 back = ladder, 2,3, 160,84, 30,30 back = ladder, 3,1, 317,126, 64,64 back = ladder, 3,2, 267,102, 45,45 back = ladder, 3,3, 242,84, 30,30 editor_icon = 23 click_rect.2 = -50, 1, 100,180 behavior = exit_inn -------------------------------------------------------------------------------- [sprite = up] bitmap = data\object\up.gif, 1, 1, 1 [object = exit_townhall] map_frame = 5,11 visible_range = 0,3 flip_left = 1 offset_back = up, 0, -28,-1 editor_icon = 23 click_rect.2 = 1, 1, 99,126 behavior = exit_townhall -------------------------------------------------------------------------------- [sprite = plate1] bitmap = data\object\plate1.gif, 2, 1, 2 sort_offset = -100 [object = plate1] map_frame = 1,13 front = plate1, 1,0, -80,200, 120,120 front = plate1, 1,1, -20,150, 100,100 front = plate1, 1,2, 25,120, 68,68 front = plate1, 1,3, 60,99, 47,47 front = plate1, 1,4, 95,82, 30,30 front = plate1, 2,0, 160,200, 140,120 front = plate1, 2,1, 160,150, 100,100 front = plate1, 2,2, 160,120, 68,68 front = plate1, 2,3, 160,99, 47,47 front = plate1, 2,4, 160,82, 30,30 front = plate1, 3,0, 400,200, 120,120 front = plate1, 3,1, 340,150, 100,100 front = plate1, 3,2, 295,120, 68,68 front = plate1, 3,3, 260,99, 47,47 front = plate1, 3,4, 225,82, 30,30 left = plate1, 1,0, -80,200, 120,120 left = plate1, 1,1, -20,150, 100,100 left = plate1, 1,2, 25,120, 68,68 left = plate1, 1,3, 60,99, 47,47 left = plate1, 1,4, 95,82, 30,30 left = plate1, 2,0, 160,200, 140,120 left = plate1, 2,1, 160,150, 100,100 left = plate1, 2,2, 160,120, 68,68 left = plate1, 2,3, 160,99, 47,47 left = plate1, 2,4, 160,82, 30,30 left = plate1, 3,0, 400,200, 120,120 left = plate1, 3,1, 340,150, 100,100 left = plate1, 3,2, 295,120, 68,68 left = plate1, 3,3, 260,99, 47,47 left = plate1, 3,4, 225,82, 30,30 right = plate1, 1,0, -80,200, 120,120 right = plate1, 1,1, -20,150, 100,100 right = plate1, 1,2, 25,120, 68,68 right = plate1, 1,3, 60,99, 47,47 right = plate1, 1,4, 95,82, 30,30 right = plate1, 2,0, 160,200, 140,120 right = plate1, 2,1, 160,150, 100,100 right = plate1, 2,2, 160,120, 68,68 right = plate1, 2,3, 160,99, 47,47 right = plate1, 2,4, 160,82, 30,30 right = plate1, 3,0, 400,200, 120,120 right = plate1, 3,1, 340,150, 100,100 right = plate1, 3,2, 295,120, 68,68 right = plate1, 3,3, 260,99, 47,47 right = plate1, 3,4, 225,82, 30,30 back = plate1, 1,0, -80,200, 120,120 back = plate1, 1,1, -20,150, 100,100 back = plate1, 1,2, 25,120, 68,68 back = plate1, 1,3, 60,99, 47,47 back = plate1, 1,4, 95,82, 30,30 back = plate1, 2,0, 160,200, 140,120 back = plate1, 2,1, 160,150, 100,100 back = plate1, 2,2, 160,120, 68,68 back = plate1, 2,3, 160,99, 47,47 back = plate1, 2,4, 160,82, 30,30 back = plate1, 3,0, 400,180, 120,120 back = plate1, 3,1, 340,150, 100,100 back = plate1, 3,2, 295,120, 68,68 back = plate1, 3,3, 260,99, 47,47 back = plate1, 3,4, 225,82, 30,30 editor_icon = 5 flip_left = 1 behavior = plate1 -------------------------------------------------------------------------------- [sprite = lever_f] bitmap = data\object\lever\lever1a.gif, 2, 2, 1 [sprite = lever_s] bitmap = data\object\lever\lever1b.gif, 2, 2, 1 [OBJECT = lever1] visible_range = 0, 4 offset_back = lever_f, 0, -60, 230 offset_right = lever_s, 130, -60, 230 offset_left = lever_s, -130, -60, 230 all_sides = -1, 4,4 all_sides = -1, 0 ,4 editor_icon = 3 flip_left = 1 click_rect.2 = 1, 1, 31,93 click_rect.1 = 1, 1, 44,83 click_rect.3 = 1, 1, 44,83 behavior = lever1 -------------------------------------------------------------------------------- [object = INTRO] editor_icon=1 behavior=INTRO [object=help_combat] behavior=help_combat editor_icon=1 [object=help_map] behavior=help_map editor_icon=1 [object=help_garbage] editor_icon = 1 behavior=help_garbage [object=help_pick] editor_icon = 1 behavior=help_pick -------------------------------------------------------------------------------- [object=help_lever] behavior=help_lever editor_icon=1 //------------------------------------------------------------------------------ [sprite = chest1_f] bitmap = data\object\chest1_f.gif, 1, 1, 1 [sprite = chest1_b] bitmap = data\object\chest1_b.gif, 1, 1, 1 [sprite = chest1_r] bitmap = data\object\chest1_r.gif, 1, 1, 1 [object = chest_cellar] visible_range = 0, 3 offset_front = chest1_f, 0, 8, 230 offset_back = chest1_b, 0, 8, 230 offset_left = chest1_r, 0, 8, 230 offset_right = chest1_r, 0, 8, 230 editor_icon = 7 click_rect.0 = 1,1,115,60 click_rect.1 = 1,1,70,60 click_rect.2 = 1,1,115,60 click_rect.3 = 1,1,70,60 items.100,1,100,250 = money320 items.40,1=arrows items.80,1 = band,belt,cap,hood,leather_gloves,sandals,worn_boots,leather_boots items.50,1 = protector's_ring,ring_of_flames,lizard_ring,glacial_ring,defender's_amulet,rat_chain,knight's_chain,ring_of_ogres,ring_of_craft,polar_ring behavior = chest_offer [sprite = garbage] bitmap = data\object\garbage.gif, 1, 1, 1 centered_turn = 1 [object = garbage_first] visible_range = 0,3 offset_front = garbage, 0, 1,230 offset_back = garbage, 0, 1,230 offset_left = garbage, 0, 1,230 offset_right = garbage, 0, 1,230 editor_icon = 29 click_rect.0 = 1, 1, 200,50 click_rect.1 = 1, 1, 200,50 click_rect.2 = 1, 1, 200,50 click_rect.3 = 1, 1, 200,50 items.100,1,1,30 = money10 items.100,1 = apple, apple, cheese, cheese, bread, bread, herbs behavior = item_offer