[LEVEL = CLOISTER_UDG3] name = Underground Temple music.MAIN = data\music\cultists.ogg material_file = data\defs\level.cloister\cloister_material.txt cube_file = data\defs\level.cloister\udg_cube.txt enemy_file = data\defs\enemy\npc\undeadking.txt enemy_file = data\defs\enemy\5-cloister\monk.txt enemy_file = data\defs\enemy\5-cloister\monk_special2.txt enemy_file = data\defs\enemy\5-cloister\priest.txt object_file = data\defs\object\torch1.txt object_file = data\defs\object\torch2.txt object_file = data\defs\object\dirt1.txt object_file = data\defs\object\dirt2.txt object_file = data\defs\object\column2.txt object_file = data\defs\object\grave_top.txt object_file = data\defs\object\monk_statue.txt object_file = data\defs\object\ceiling.txt object_file = data\defs\object\sewer_bottom.txt object_file = data\defs\object\rock.txt object_file = data\defs\object\flag2.txt behavior_file = data\defs\level.cloister\udg3_behavior.txt object_file = data\defs\level.cloister\udg3_object.txt background = data\sky\sewer.jpg,1,1,1, 0,100,0,100 fog_color = 45, 50, 35 fog_level = 0,60,130,200,230