[sprite = down] bitmap = data\object\down.gif, 1, 1, 1 [object = down] visible_range = 0,3 flip_left = 1 offset_back = down, 0, -28,-1 editor_icon = 22 click_rect = 1, 1, 99,126 behavior = down map_frame=5,10 -------------------------------------------------------------------------------- [sprite = chest1_f] bitmap = data\object\chest1_f.gif, 1, 1, 1 [sprite = chest1_b] bitmap = data\object\chest1_b.gif, 1, 1, 1 [sprite = chest1_r] bitmap = data\object\chest1_r.gif, 1, 1, 1 [object = chest1] visible_range = 0, 3 offset_front = chest1_f, 0, 8, 230 offset_back = chest1_b, 0, 8, 230 offset_left = chest1_r, 0, 8, 230 offset_right = chest1_r, 0, 8, 230 editor_icon = 7 click_rect.0 = 1,1,115,60 click_rect.1 = 1,1,70,60 click_rect.2 = 1,1,115,60 click_rect.3 = 1,1,70,60 behavior=chest_offer items.100,1=balanced_twohander,barbarian_long_sword,venom_battle_axe,menacing_battle_axe,heavy_war_flail,gork's_flaming_crusher,halbert_of_flames,slayer's_halbert,glaive [object = chest2] parent=chest1 items.100,1=grotesque_bow,fatal_blowpipe,sky_bow,heavy_crossbow,spider's_heavy_crossbow,raging_heavy_crossbow [object = chest3] parent=chest1 items.100,1=elven_ring,fanged_necklace,ring_of_survivor,chain_of_barriers,ring_of_battlemage,ring_of_necromancy,ring_of_elements,stone_amulet,ring_of_immunity,forest_heart,nature's_embrace,black_ring,chain_of_elements,exloding_ring,ring_of_giants,snake's_ring,heavy_ring_of_vigor,symbol_of_cobra,barbarian_chain,ring_of_undead_eater,necklace_of_willpower,lucky_killer,kinetic_ring -------------------------------------------------------------------------------- [sprite = ladder] bitmap = data\object\ladder.gif, 1, 1, 1 [object = ladder] visible_range = 0,3 left = ladder, 2,0, -15,180, 100,150 right= ladder, 2,0, 335,180, 100,150 back = ladder, 1,1, 3,126, 64,64 back = ladder, 1,2, 53,102, 45,45 back = ladder, 1,3, 88,84, 30,30 back = ladder, 2,0, 160,165, 100,100 back = ladder, 2,1, 160,126, 64,64 back = ladder, 2,2, 160,102, 45,45 back = ladder, 2,3, 160,84, 30,30 back = ladder, 3,1, 317,126, 64,64 back = ladder, 3,2, 267,102, 45,45 back = ladder, 3,3, 242,84, 30,30 map_frame=5,11 editor_icon = 23 click_rect = 1, 1, 60,180 behavior = ladder_up [object = ladder_down] map_frame=5,10 left = ladder, 2,0, -15,280, 100,150 xleft = ladder, 2,1, 75,260, 50,80 right= ladder, 2,0, 335,280, 100,150 back = ladder, 1,1, 3,226, 64,64 back = ladder, 1,2, 53,170, 45,45 back = ladder, 1,3, 88,184, 30,30 back = ladder, 2,0, 160,265, 100,100 back = ladder, 2,1, 160,226, 64,64 back = ladder, 2,2, 160,170, 45,45 back = ladder, 2,3, 160,184, 30,30 back = ladder, 3,1, 317,226, 64,64 back = ladder, 3,2, 267,170, 45,45 back = ladder, 3,3, 242,184, 30,30 editor_icon = 22 click_rect = 1, 1, 60,180 click_range=1,1 behavior = ladder_down -------------------------------------------------------------------------------- [sprite = cloister_door] bitmap = data\object\door\cloister_door.gif, 4, 4, 1 [object = cloister_door] offset_front = cloister_door, 0, -4,-1 offset_back = cloister_door, 0, -4,-1 editor_icon = 4 click_range = 1,1 click_rect = 1,1,190,120 behavior = cloister_door map_frame=101,4 [object = torch_door] parent=cloister_door behavior=torch_door [object = door_iron_key] parent=cloister_door behavior=door_iron_key ------------------------------------------------------------------------------- [object = warning] editor_icon=1 behavior=warning [object = monk_attack] editor_icon=1 behavior=monk_attack [object = monktraitor] front = dummy, 2,1, 120,156, 80,156 left = dummy, 2,1, 120,156, 80,156 right = dummy, 2,1, 120,156, 80,156 back = dummy, 2,1, 120,156, 80,156 click_rect = 1,1,100,100 editor_icon = 1 click_range = 1,1 top_click = 1 map_frame=5,6 map_hint=cultist highlite_enemy = monk_peace # items.100,1=healing_potion # items.100,1=stamina_potion # items.100,1=revive_potion items.100,1=arrows items.100,1=poisoned_darts,explosive_darts,stunning_powder items.100,1=ram_staff,staff_of_flame,tireless_staff,thorn_staff,woodoo_staff,beryl_staff,elven_sword items.100,1=cloak_of_rage,scholar's_garment,sanctified_garment,polar_robe,enchanted_habit items.100,1=heaven's_blessing items.100,1=elven_ring,fanged_necklace,ring_of_survivor,chain_of_barriers,ring_of_battlemage,ring_of_necromancy,ring_of_elements,stone_amulet,ring_of_immunity,forest_heart,nature's_embrace,black_ring,chain_of_elements,exloding_ring,ring_of_giants,snake's_ring,heavy_ring_of_vigor,symbol_of_cobra,barbarian_chain,ring_of_undead_eater,necklace_of_willpower,lucky_killer,kinetic_ring items.100,1=small_ring_of_life,ring_of_life,fighter's_ring_of_action,ring_of_concentration,ring_of_muscles,light_necklace,ring_of_frost_giant,inquisitor's_chain,blessed_necklace,eye_of_warlock,exloding_ring,jet_ring,ring_of_apprentice,ring_of_hunger,glowing_chain,pure_blood,stone_of_blizzard,necklace_of_leech,marskman_of_vastelands behavior=monktraitor ------------------------------------------------------------------------------- [OBJECT = torch_lever] visible_range = 0, 4 offset_back = torch_F, 0, -80, 230 offset_left = torch_s, -130, -80, 230 offset_right = torch_s, 130, -80, 230 all_sides = -1, 4,4 all_sides = -1, 0 ,4 editor_icon = 9 flip_left = 1 fog_level = 0,30,60,110,180 click_rect.0=1,1,41,81 click_rect.1=1,1,32,85 click_rect.2=1,1,41,81 click_rect.3=1,1,32,85 behavior=torch_lever ------------------------------------------------------------------------------- [object=rituals] editor_icon=1 behavior=rituals ------------------------------------------------------------------------------- [sprite = button_f] bitmap = data\object\lever\button1a.gif, 2, 2, 1 [sprite = button_s] bitmap = data\object\lever\button1b.gif, 2, 2, 1 sort_offset=-500 [object = button] visible_range = 0, 4 offset_back = button_f, 0, -93, 230 offset_right = button_s, 135, -90, 230 offset_left = button_s, -135, -90, 230 all_sides = -1, 4,4 all_sides = -1, 0 ,4 editor_icon = 3 flip_left = 1 click_rect.2 = -10, -10, 35,35 click_rect.1 = -10, -10, 28,30 click_rect.3 = -10, -10, 28,30 behavior = button ------------------------------------------------------------------------------- [sprite = sewer_hole] bitmap = data\object\bulkhead\sewer_hole.jpg, 1, 1, 1 sort_offset=-100 [object = wall_hole] offset_front = sewer_hole, 0, -4,-1 offset_back = sewer_hole, 0, -4,-1 editor_icon = 15 map_frame = 0, 0 block = 3 click_range = 1, 1 click_rect = 1, 1, 190,120 -------------------------------------------------------------------------------- [sprite = plate1] bitmap = data\object\plate1.gif, 2, 1, 2 sort_offset = -100 [object=kill_fire] map_frame = 1,13 front = plate1, 1,0, -80,200, 120,120 front = plate1, 1,1, -20,150, 100,100 front = plate1, 1,2, 25,120, 68,68 front = plate1, 1,3, 60,99, 47,47 front = plate1, 1,4, 95,82, 30,30 front = plate1, 2,0, 160,200, 140,120 front = plate1, 2,1, 160,150, 100,100 front = plate1, 2,2, 160,120, 68,68 front = plate1, 2,3, 160,99, 47,47 front = plate1, 2,4, 160,82, 30,30 front = plate1, 3,0, 400,200, 120,120 front = plate1, 3,1, 340,150, 100,100 front = plate1, 3,2, 295,120, 68,68 front = plate1, 3,3, 260,99, 47,47 front = plate1, 3,4, 225,82, 30,30 left = plate1, 1,0, -80,200, 120,120 left = plate1, 1,1, -20,150, 100,100 left = plate1, 1,2, 25,120, 68,68 left = plate1, 1,3, 60,99, 47,47 left = plate1, 1,4, 95,82, 30,30 left = plate1, 2,0, 160,200, 140,120 left = plate1, 2,1, 160,150, 100,100 left = plate1, 2,2, 160,120, 68,68 left = plate1, 2,3, 160,99, 47,47 left = plate1, 2,4, 160,82, 30,30 left = plate1, 3,0, 400,200, 120,120 left = plate1, 3,1, 340,150, 100,100 left = plate1, 3,2, 295,120, 68,68 left = plate1, 3,3, 260,99, 47,47 left = plate1, 3,4, 225,82, 30,30 right = plate1, 1,0, -80,200, 120,120 right = plate1, 1,1, -20,150, 100,100 right = plate1, 1,2, 25,120, 68,68 right = plate1, 1,3, 60,99, 47,47 right = plate1, 1,4, 95,82, 30,30 right = plate1, 2,0, 160,200, 140,120 right = plate1, 2,1, 160,150, 100,100 right = plate1, 2,2, 160,120, 68,68 right = plate1, 2,3, 160,99, 47,47 right = plate1, 2,4, 160,82, 30,30 right = plate1, 3,0, 400,200, 120,120 right = plate1, 3,1, 340,150, 100,100 right = plate1, 3,2, 295,120, 68,68 right = plate1, 3,3, 260,99, 47,47 right = plate1, 3,4, 225,82, 30,30 back = plate1, 1,0, -80,200, 120,120 back = plate1, 1,1, -20,150, 100,100 back = plate1, 1,2, 25,120, 68,68 back = plate1, 1,3, 60,99, 47,47 back = plate1, 1,4, 95,82, 30,30 back = plate1, 2,0, 160,200, 140,120 back = plate1, 2,1, 160,150, 100,100 back = plate1, 2,2, 160,120, 68,68 back = plate1, 2,3, 160,99, 47,47 back = plate1, 2,4, 160,82, 30,30 back = plate1, 3,0, 400,180, 120,120 back = plate1, 3,1, 340,150, 100,100 back = plate1, 3,2, 295,120, 68,68 back = plate1, 3,3, 260,99, 47,47 back = plate1, 3,4, 225,82, 30,30 editor_icon = 5 behavior = kill_fire