[LEVEL = LIBRARY] name = Cloister Library music.MAIN = data\music\dungeon2.ogg material_file = data\defs\level.cloister\cloister_material.txt cube_file = data\defs\level.cloister\cloister_cube.txt enemy_file = data\defs\enemy\5-cloister\deadapprentice.txt enemy_file = data\defs\enemy\5-cloister\wraith.txt enemy_file = data\defs\enemy\4-graveyard\torso.txt enemy_file = data\defs\enemy\4-graveyard\diggerrat.txt enemy_file = data\defs\enemy\5-cloister\spider_fuzzy.txt enemy_file = data\defs\enemy\5-cloister\spider_fire.txt enemy_file = data\defs\enemy\5-cloister\spider_top.txt object_file = data\defs\object\barrel.txt object_file = data\defs\object\torch1.txt object_file = data\defs\object\torch2.txt object_file = data\defs\object\cloister_win.txt object_file = data\defs\object\furniture.txt object_file = data\defs\object\jamb.txt object_file = data\defs\object\column.txt object_file = data\defs\object\flag2.txt object_file = data\defs\object\stain.txt object_file = data\defs\object\stain2.txt behavior_file = data\defs\object\web_behavior.txt object_file = data\defs\object\web.txt behavior_file = data\defs\level.cloister\lib_behavior.txt object_file = data\defs\level.cloister\lib_object.txt background = data\sky\sewer.jpg,1,1,1, 0,100,0,100 fog_color = 45, 50, 35 fog_level = 0,60,130,200,230