[LEVEL = HOH_DUNG] name = Dungeon music.MAIN = data\music\cultists.ogg material_file = data\defs\level.city\hohd_material.txt cube_file = data\defs\level.city\hohd_cube.txt enemy_file = data\defs\enemy\npc\necromancer.txt enemy_file = data\defs\enemy\6-city\rat_sewer.txt enemy_file = data\defs\enemy\6-city\skeleton.txt enemy_file = data\defs\enemy\4-graveyard\burnbones.txt object_file = data\defs\object\jamb.txt object_file = data\defs\object\barrel.txt object_file = data\defs\object\garbage.txt object_file = data\defs\object\dirt1.txt object_file = data\defs\object\dirt2.txt object_file = data\defs\object\stain.txt object_file = data\defs\object\stain2.txt object_file = data\defs\object\foliage1.txt object_file = data\defs\object\torch1.txt object_file = data\defs\object\torch2.txt object_file = data\defs\object\column.txt object_file = data\defs\object\flag1.txt object_file = data\defs\object\fence.txt behavior_file = data\defs\level.city\hohd_behavior.txt object_file = data\defs\level.city\hohd_object.txt background = data\sky\tomb.jpg,1,1,1, 0,100,0,100 fog_color = 20, 20, 20 fog_level = 0,60,130,200,230