[LEVEL = GANG_HOUSE] name = House music.MAIN = data\music\dungeon1.ogg material_file = data\defs\level.city\gang_material.txt cube_file = data\defs\level.city\gang_cube.txt enemy_file = data\defs\enemy\6-city\thug.txt enemy_file = data\defs\enemy\6-city\executioner.txt enemy_file = data\defs\enemy\6-city\assassin.txt enemy_file = data\defs\enemy\6-city\rat_wharf.txt enemy_file = data\defs\enemy\6-city\bully.txt object_file = data\defs\object\jamb.txt object_file = data\defs\object\barrel.txt object_file = data\defs\object\garbage.txt object_file = data\defs\object\dirt1.txt object_file = data\defs\object\torch1.txt object_file = data\defs\object\torch2.txt object_file = data\defs\object\column.txt object_file = data\defs\object\flag1.txt object_file = data\defs\object\furniture.txt object_file = data\defs\object\win_stone.txt object_file = data\defs\object\stain.txt object_file = data\defs\object\stain2.txt behavior_file = data\defs\object\food_behavior.txt object_file = data\defs\object\food.txt behavior_file = data\defs\level.city\gang_behavior.txt object_file = data\defs\level.city\gang_object.txt background = data\sky\sewer.jpg,1,1,1, 0,100,0,100 fog_color = 45, 50, 35 fog_level = 0,60,130,200,230