-------------------------------------------------------------------------------- [behavior = house_door] animate = 0, 0, 0, 1 block = 1 animate = 1, 1, 0, 1 block = 0 state = 1 animate = -1, 1, 0, 1 block = 0 play_sound.door = 0 end_round=1 state = 0 animate = -1, 0, 0, 1 block = 1 play_sound.door = 0 end_round=1 [behavior=house_door_locked] animate = 0, 0, 0, 1 block = 1 animate = 0, 0, 0, 1 block = 1 animate = 1, 1, 0, 1 block = 0 check_item.steel_key=0 play_sound.locked_door=0 text_id=locked_door text_id=action_used_key play_sound.unlock=0 remove_party_item.steel_key=1 state=1 do_click=0 state = 2 animate = -1, 1, 0, 1 block = 0 play_sound.door = 0 end_round=1 state = 1 animate = -1, 0, 0, 1 block = 1 play_sound.door = 0 end_round=1 [behavior=house_door_barricade] animate = 0, 0, 0, 1 block = 1 play_sound.locked_door=0 text_width=220 text_id=ct_door_barricade use_offer=0 text_id=ct_door_barricade2 picture=data\scene\explosion.jpg text_id=ct_explosion remove_party_item.keg=1 remove_object.house_door_barricade=0,0 -------------------------------------------------------------------------------- [behavior = door1] do_click=1 play_sound.locked_door=0 text_id=gang_locked_door -------------------------------------------------------------------------------- [behavior = button] animate = 0, 0, 0, 1 animate = 1, 1, 0, 1 state = 1 animate = -1, 1, 0, 1 cube.ground=0,0,0 play_sound.move_stone=0 state = 0 animate = 0, 0, 0, 1 cube.wall1=0,0,0 play_sound.move_stone=0 -------------------------------------------------------------------------------- [behavior = exit] do_click=1 play_sound.ladder=0 teleport=-1,0,0 -------------------------------------------------------------------------------- [behavior=win_stone_exit] do_click=1 teleport.city=-1,32,27 -------------------------------------------------------------------------------- [behavior=gang_end] picture=data\scene\demon1.jpg text_id=gang_end1 button_id=b_next state=1 picture=data\scene\demon2.jpg text_id=gang_end2 button_id=b_next state=2 picture=data\scene\demon2.jpg text_id=gang_end3 button_id=b_next set_global.22=1 flash_view=0,0,0,255 [behavior = sign_office] text_id = gang_sign_office text_width = 300