[LEVEL = WOLF_LAIR] name = Wolf Lair music.MAIN = data\music\dungeon2.ogg material_file = data\defs\level.tomb\tomb_material.txt cube_file = data\defs\level.tomb\tomb_cube.txt enemy_file = data\defs\enemy\3-aenor\whitewolf.txt enemy_file = data\defs\enemy\3-aenor\direwolf.txt enemy_file = data\defs\enemy\_deadrobber.txt enemy_file = data\defs\enemy\_deadarcher.txt object_file = data\defs\object\torch1.txt object_file = data\defs\object\garbage.txt object_file = data\defs\object\flower1.txt object_file = data\defs\object\flower3.txt object_file = data\defs\object\flower4.txt object_file = data\defs\object\dirt1.txt object_file = data\defs\object\dirt2.txt object_file = data\defs\object\rock.txt behavior_file = data\defs\level.aenor\wolf_behavior.txt object_file = data\defs\level.aenor\wolf_object.txt background = data\sky\tomb.jpg,1,1,1, 0,100,0,100 fog_color = 20, 20, 20 fog_level = 0,60,130,200,230