sound.rimbrock_att = data\sound\enemy\rimbrock.wav [sprite = exec_s] bitmap = data\enemy\exec_s.gif, 1,1,1 [sprite = exec_a] bitmap = data\enemy\exec_a.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = exec_h] bitmap = data\enemy\exec_h.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = exec_f] bitmap = data\enemy\exec_f.gif, 1,1,1 [enemy = rimbrock] name = rimbrock editor_icon = 5 hp = 5000 exp = 10000 resistance = 30, 5, 5, 5 items.100=rimbrock's_axe items.100=money320 items.100=full_helm,plated_helm,guard's_helm,light_helmet,chain_boots,heavy_belt,iron_heavy_belt,bracers,chain_gloves,iron_boots,iron_war_boots death_activate=111,51,25 handicap_resistance = 11 size = 2 hit_power = 30, 70 play_sound.rimbrock_att = 0