sound.zombie_att = data\sound\enemy\zombie.wav sound.zombie_hit = data\sound\enemy\zombie_hit.wav [sprite = head] bitmap = data\fx\head.gif, 5,5,1 anim_delay = 80 [sprite = ghoul_s] bitmap = data\enemy\ghoul_s.gif, 1,1,1 [sprite = ghoul_a] bitmap = data\enemy\ghoul_a.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = ghoul_h] bitmap = data\enemy\ghoul_h.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = ghoul_f] bitmap = data\enemy\ghoul_f.gif, 1,1,1 [enemy = ghoul] name = ghoul editor_icon = 1 hp = 2000 resistance = 15, 0, 0, 100 handicap_resistance = 2 flip_animation=0 category = 1 exp = 7000 item.60=money320 #death_global = 21,1 items.100=ghoul's_eye play_sound.zombie_hit= 0 hit_power = 20, 50 elemental_power = 2,20,40 play_sound.zombie_att = 0