sound.monk_att = data\sound\enemy\monk.wav sound.monk_hit = data\sound\enemy\monk_hit.wav [sprite = monk_s] bitmap = data\enemy\monk_s.gif, 1,1,1 [sprite = monk_a] bitmap = data\enemy\monk_a.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = monk_h] bitmap = data\enemy\monk_h.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = monk_f] bitmap = data\enemy\monk_f.gif, 1,1,1 [enemy = monk_peace] name = cultist editor_icon = 1 hp = 0 stay_random = 1500, 4000 immortal=1 move=0,0 [enemy = monk] name = cultist editor_icon = 1 hp=600 exp=2000 resistance = 20,20,20,20 move=100,50 items.50=money80,money80,money80,money80,money80,money80,money80,money80,money160,money160,money160,cloth,habit,robe,hood,cap,leather_gloves,worn_boots,leather_boots,band,belt,sandals,bone_dagger,pikestaff,long_staff,hard_long_staff items.50=healing_potion,stamina_potion,elixir,revive_potion,medicine,revi_potion play_sound.monk_hit = 0 hit_power = 20,40 elemental_power = 1, 20,40 handicap=1,20,2,5,0,0 play_sound.monk_att = 0 elemental_power = 1, 20,40 fly_effect = 0, 40, 30 play_sound.monk_att = 0