sound.rimbrock_att = data\sound\enemy\rimbrock.wav [sprite = igor_s] bitmap = data\enemy\igor_s.gif, 1,1,1 [sprite = igor_a] bitmap = data\enemy\igor_a.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = igor_h] bitmap = data\enemy\igor_h.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = igor_f] bitmap = data\enemy\igor_f.gif, 1,1,1 [enemy = igor] name = igor editor_icon = 7 hp = 1000 exp= 2000 resistance = 30, 5, 5, 5 items.50=money80,money80,money80,money80,money80,money80,money80,money80,money160,money160,money160,dagger,rusty_dirk,short_sword,hatchet,mallet,steel_mallet,pike,arrows,throwing_knives,throwing_stars,cloth,habit,robe,leather_vest,hood,cap,light_helmet,buckler,broken_small_shield,small_shield,leather_gloves,chain_gloves,worn_boots,leather_boots,band,belt items.30=healing_potion,stamina_potion,elixir,revive_potion,medicine,revi_potion hit_power = 20, 60 handicap = 11, 15, 2, 6, 0, 0 play_sound.rimbrock_att = 0 [sprite = monster_s] bitmap = data\enemy\monster_s.gif, 1,1,1 [sprite = monster_a] bitmap = data\enemy\monster_a.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = monster_h] bitmap = data\enemy\monster_h.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = monster_f] bitmap = data\enemy\monster_f.gif, 1,1,1 [enemy = monstrous_igor] name = monstrous_igor editor_icon = 8 hp = 2000 resistance = 30, 20, 20, 20 exp= 4000 items.50=money80,money80,money80,money80,money80,money80,money80,money80,money160,money160,money160,dagger,rusty_dirk,short_sword,hatchet,mallet,steel_mallet,pike,arrows,throwing_knives,throwing_stars,cloth,habit,robe,leather_vest,hood,cap,light_helmet,buckler,broken_small_shield,small_shield,leather_gloves,chain_gloves,worn_boots,leather_boots,band,belt items.30=healing_potion,stamina_potion,elixir,revive_potion,medicine,revi_potion hit_power = 30, 65 handicap = 11, 30, 2, 6, 0, 0 play_sound.rimbrock_att = 0