sound.Skeleton_att = data\sound\enemy\skeleton.wav [sprite = skeleton_s] bitmap = data\enemy\skeleton_s.gif, 1,1,1 [sprite = skeleton_a] bitmap = data\enemy\skeleton_a.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = skeleton_h] bitmap = data\enemy\skeleton_h.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = skeleton_f] bitmap = data\enemy\skeleton_f.gif, 1,1,1 [enemy = skeleton] name = skeleton editor_icon = 2 hp = 500 exp = 1000 resistance = 15,20,20,20 category = 1 flip_animation=0 items.50=remains items.50=money160 items.30=short_sword,long_sword,buckler,broken_small_shield,light_helmet,leather_gloves,worn_boots,healing_potion,stamina_potion,small_healing_potion,small_stamina_potion hit_power = 20,45 play_sound.skeleton_att = 0