sound.rat_att = data\sound\enemy\rat.wav [sprite = bat_sleeping] bitmap = data\enemy\bat_sleeping.gif, 1,1,1 offset = 0, -90 [sprite = bat_s] bitmap = data\enemy\bat_s.gif, 3,3,1 offset = 0, -50 [sprite = bat_a] bitmap = data\enemy\bat_a.gif, 1,1,1 anim_delay = 700 loop = 0, 1 offset = 0, -50 [enemy = bat_sleeping] name = bat editor_icon = 4 hp = 0 immortal=1 resistance = 0, 0, 0, 0 move=0,0 category = 3 [enemy = bat] name = blood bat editor_icon = 4 hp = 100 exp = 400 resistance = 5,20,20,20 handicap_resistance = 1 category = 3 hit_power = 10,30 elemental_power = 2,10,20 handicap=2,15,2,5,10,20 play_sound.rat_att = 0 [enemy = bat_respawn] name = blood bat editor_icon = 6 hp = 100 exp = 400 resistance = 5,20,20,20 category = 3 death_global=255,1 hit_power = 10,30 elemental_power = 2,10,20 handicap=2,15,2,5,10,20 play_sound.rat_att = 0