sound.wolf_att = data\sound\enemy\wolf.wav
sound.wolf_hit = data\sound\enemy\wolf_hit.wav

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[sprite = wolf_s]
  bitmap = data\enemy\wolf_s.gif, 1,1,1
[sprite = wolf_a]
  bitmap = data\enemy\wolf_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = wolf_h]
  bitmap = data\enemy\wolf_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = wolf_f]
  bitmap = data\enemy\wolf_f.gif, 1,1,1


[enemy = wolf]
name = wolf
editor_icon = 3
category = 3
hp = 70
exp = 100
resistance = 5,2,4,2
items.50 = trophy_animal_fur
<stay = wolf_s>
<frozen = wolf_f>
<hit = wolf_h>
	play_sound.wolf_hit = 0
<close_attack = wolf_a>
	hit_power = 15, 23
	play_sound.wolf_att = 0
	
[enemy = wolf_respawn]
name = wolf
editor_icon =4
category = 3
hp = 70
exp = 100
resistance = 5,2,4,2
items.50 = trophy_animal_fur
death_global = 253,1
<stay = wolf_s>
<frozen = wolf_f>
<hit = wolf_h>
	play_sound.wolf_hit = 0
<close_attack = wolf_a>
	hit_power = 15, 23
	play_sound.wolf_att = 0

