sound.rat_att = data\sound\enemy\rat.wav

[sprite = smallrat_s]
  bitmap = data\enemy\smallrat_s.gif, 1,1,1
[sprite = smallrat_a]
  bitmap = data\enemy\smallrat_a.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = smallrat_h]
  bitmap = data\enemy\smallrat_h.gif, 1,1,1
  anim_delay = 700
  loop = 0, 1
[sprite = smallrat_f]
  bitmap = data\enemy\smallrat_f.gif, 1,1,1

[enemy = rat_zoo]
name = apocalypse_rat
editor_icon = 5
category = 3
hp = 2000
resistance = 60,50,50,50
exp = 10000
items.30=rat_meat
handicap_resistance = 99

<stay = smallrat_s>
<hit = smallrat_h>
<close_attack = smallrat_a>
	hit_power = 50, 100
	play_sound.rat_att = 0
