[sprite = edwin]
  bitmap = data\enemy\npc\townsman.gif, 1,1,1

[enemy = edwin]
  name = edwin
  editor_icon = 3
  resistance = 0, 0, 0, 0
  stay_random = 1500, 4000
  immortal = 1
handicap_resistance = 99
  move = 0,0
  hp = 0
  <stay = edwin>

