[sprite = townswoman]
  bitmap = data\enemy\npc\townswoman.gif, 1,1,1

[enemy = redhood]
  name = red_hood
  editor_icon = 4
  resistance = 0, 0, 0, 0
handicap_resistance = 99
  stay_random = 1500, 4000
  immortal = 1
  move = 0,0
  hp=0
  <stay = townswoman>

