[LEVEL = TOMB]
  name = Ancient Tomb

  music.MAIN = data\music\dungeon1.ogg

  background = data\sky\tomb.jpg,1,1,1, 0,100,0,100
  fog_color = 20, 20, 20
  fog_level = 0,60,130,200,230

  material_file = data\defs\level.dunghill\tomb_material.txt
  cube_file = data\defs\level.dunghill\tomb_cube.txt

  enemy_file = data\defs\enemy\npc\townsman.txt

  enemy_file = data\defs\enemy\_deadpeasant.txt

  enemy_file = data\defs\enemy\1-dunghill\_smallrat.txt
  enemy_file = data\defs\enemy\1-dunghill\_bonewraith.txt
  enemy_file = data\defs\enemy\1-dunghill\rat.txt
  enemy_file = data\defs\enemy\1-dunghill\smallspider.txt

  object_file = data\defs\object\column.txt
  object_file = data\defs\object\jamb.txt
  object_file = data\defs\object\torch1.txt
  object_file = data\defs\object\torch2.txt
  object_file = data\defs\object\dirt1.txt
  object_file = data\defs\object\dirt2.txt
  object_file = data\defs\object\foliage1.txt
  object_file = data\defs\object\fence.txt

  object_file = data\defs\object\barrel.txt
  object_file = data\defs\object\garbage.txt

  behavior_file = data\defs\level.dunghill\tomb_behavior.txt
  object_file = data\defs\level.dunghill\tomb_object.txt

