[cube = G_forest1]
  <wall.4 = G_forest1>
  type = 2
  editor_icon = 1
  map_frame=1,8

[cube = g_cloister1]
  <wall.4 = g_cloister1>
  type = 2
  editor_icon = 4



[cube = w_gravewall1]
  <wall.0 = w_gravewall1>
  <wall.1 = w_gravewall1>
  <wall.2 = w_gravewall1>
  <wall.3 = w_gravewall1>
  type = 1
  editor_icon = 12

[cube = w_arc]
  <wall.0 = w_cloiarc1>
  <wall.1 = w_cloiarc1>
  <wall.2 = w_cloiarc1>
  <wall.3 = w_cloiarc1>
  <wall.4 = g_cloister1>
  type = 2
  editor_icon = 20

[cube = w_arc_side_grass]
  <wall.0 = w_cloiarc1>
  <wall.4 = G_forest1>
  type = 2
  editor_icon = 22
  map_frame=1,8

[cube = w_arc1_side_stone]
  <wall.0 = w_cloiarc1>
  <wall.4 = g_cloister1>
  type = 2
  editor_icon = 21
  
  
[cube = w_books]
  <wall.0 = w_books>
  <wall.1 = w_wood>
  <wall.2 = w_books>
  <wall.3 = w_wood>
  type = 1
  editor_icon = 13

[cube = w_arc_two_grass]
  <wall.0 = w_cloiarc1>
  <wall.1 = w_cloiarc1>
  <wall.4 = G_forest1>
  type = 2
  editor_icon = 23
  map_frame=1,8

[cube = empty]
  type = 2
  editor_icon = 9

[cube = empty_arc]
  <wall.0 = w_cloiarc1>
  type = 3
  editor_icon = 9



[cube = w_timber]
  <wall.0 = w_timber>
  <wall.1 = w_timber>
  <wall.2 = w_timber>
  <wall.3 = w_timber>
  <wall.4 = g_cloister1>
  type = 2
  editor_icon = 16

[cube = w_timber_side]
  <wall.0 = w_timber>
  <wall.4 = g_cloister1>
  type = 2
  editor_icon = 22
