[LEVEL = CLOISTER_UDG2]
  name = Cloister Underground

  music.MAIN = data\music\cultists.ogg

  material_file = data\defs\level.cloister\cloister_material.txt
  cube_file = data\defs\level.cloister\udg_cube.txt

  enemy_file = data\defs\enemy\npc\townsman.txt
  enemy_file = data\defs\enemy\npc\townswoman.txt
  enemy_file = data\defs\enemy\npc\nobleman.txt
  
  enemy_file = data\defs\enemy\4-graveyard\diggerrat.txt
  enemy_file = data\defs\enemy\5-cloister\igor.txt
  enemy_file = data\defs\enemy\5-cloister\warder.txt
  enemy_file = data\defs\enemy\5-cloister\monk.txt
  enemy_file = data\defs\enemy\5-cloister\monk_special.txt

  object_file = data\defs\object\barrel.txt
  object_file = data\defs\object\jamb.txt
  object_file = data\defs\object\cloister_win.txt
  object_file = data\defs\object\torch1.txt
  object_file = data\defs\object\torch2.txt
  object_file = data\defs\object\garbage.txt
  object_file = data\defs\object\dirt1.txt
  object_file = data\defs\object\dirt2.txt
  object_file = data\defs\object\foliage1.txt
  object_file = data\defs\object\column.txt
  object_file = data\defs\object\furniture.txt
  object_file = data\defs\object\grave_top.txt
  object_file = data\defs\object\monk_statue.txt
  object_file = data\defs\object\ceiling.txt
  object_file = data\defs\object\flag2.txt
  object_file = data\defs\object\stain.txt
  object_file = data\defs\object\stain2.txt

  behavior_file = data\defs\level.cloister\udg2_behavior.txt
  object_file = data\defs\level.cloister\udg2_object.txt

  behavior_file = data\defs\object\altar_behavior2.txt
  object_file = data\defs\object\altar.txt

  background = data\sky\sewer.jpg,1,1,1, 0,100,0,100
  fog_color = 45, 50, 35
  fog_level = 0,60,130,200,230


