[LEVEL = HOH]
  name = Haunted House
  
  music.MAIN = data\music\forest.ogg

  material_file = data\defs\level.city\hoh_material.txt
  cube_file = data\defs\level.city\hoh_cube.txt

  enemy_file = data\defs\enemy\npc\necromancer.txt
  enemy_file = data\defs\enemy\6-city\spectre.txt
  #enemy_file = data\defs\enemy\6-city\skeleton.txt
  enemy_file = data\defs\enemy\6-city\bonewraith_city.txt
  #enemy_file = data\defs\enemy\6-city\fatdead.txt
  enemy_file = data\defs\enemy\6-city\zombie.txt
  enemy_file = data\defs\enemy\6-city\livingdead.txt

  object_file = data\defs\object\jamb.txt
  object_file = data\defs\object\barrel.txt
  object_file = data\defs\object\garbage.txt
  object_file = data\defs\object\foliage1.txt
  object_file = data\defs\object\torch1.txt
  object_file = data\defs\object\torch2.txt
  object_file = data\defs\object\column.txt
  object_file = data\defs\object\furniture.txt
  object_file = data\defs\object\flag1.txt
  object_file = data\defs\object\stain.txt
  object_file = data\defs\object\stain2.txt

  behavior_file = data\defs\object\food_behavior.txt
  object_file = data\defs\object\food.txt

  behavior_file = data\defs\object\web_behavior.txt
  object_file = data\defs\object\web.txt

  behavior_file = data\defs\level.city\hoh_behavior.txt
  object_file = data\defs\level.city\hoh_object.txt

  background = data\sky\sewer.jpg,1,1,1, 0,100,0,100
  fog_color = 45, 50, 35
  fog_level = 0,60,130,200,230

