[LEVEL = SEWER_1]
  name = City Sewer
  
  music.MAIN = data\music\dungeon2.ogg

  material_file = data\defs\level.city\sewer_material.txt
  cube_file = data\defs\level.city\sewer_cube.txt

  enemy_file = data\defs\enemy\6-city\rat_sewer.txt
  enemy_file = data\defs\enemy\6-city\ghoul.txt
  enemy_file = data\defs\enemy\6-city\team_ass.txt
  enemy_file = data\defs\enemy\6-city\team_lizard.txt

  enemy_file = data\defs\enemy\5-cloister\spider_top.txt

  object_file = data\defs\object\jamb.txt
  object_file = data\defs\object\sewer_bottom.txt
  object_file = data\defs\object\drain.txt
  object_file = data\defs\object\barrel.txt
  object_file = data\defs\object\garbage.txt
  object_file = data\defs\object\dirt1.txt
  object_file = data\defs\object\dirt2.txt
  object_file = data\defs\object\foliage1.txt
  object_file = data\defs\object\fence.txt
  object_file = data\defs\object\torch1.txt
  object_file = data\defs\object\torch2.txt
  object_file = data\defs\object\column.txt

  behavior_file = data\defs\object\web_behavior.txt
  object_file = data\defs\object\web.txt

  behavior_file = data\defs\level.city\sewer_behavior.txt
  object_file = data\defs\level.city\sewer_object.txt

  background = data\sky\sewer.jpg,1,1,1, 0,100,0,100
  fog_color = 45, 50, 35
  fog_level = 0,60,130,200,230

