1011 lines
33 KiB
JavaScript
1011 lines
33 KiB
JavaScript
//=============================================================================
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// Yanfly Engine Plugins - Template
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// KeyboardConfig.js
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// Version: 1.00
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//=============================================================================
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var Imported = Imported || {};
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Imported.KeyboardConfig = true;
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var Yanfly = Yanfly || {};
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Yanfly.KeyConfig = Yanfly.KeyboardConfig || {};
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//=============================================================================
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/*:
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* @plugindesc v1.00 Allows players to adjust their button configuration
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* for keyboards.
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* @author Yanfly Engine Plugins
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*
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* @param Command Name
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* @desc This is the option name that appears in the main menu.
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* @default Keyboard Config
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*
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* @param Key Help
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* @desc This is the help message that will display for keys.
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* @default Change the configuration of this key?
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*
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* @param Default Layout
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* @desc This is the text for switching to the default layout.
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* @default Default Keyboard Layout
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*
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* @param Default Help
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* @desc This is the help message that will display for keys.
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* @default Reverts your keyboard setting to the default setup.
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*
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* @param WASD Layout
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* @desc This is the text for switching to the WASD layout.
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* @default WASD Movement Layout
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*
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* @param WASD Help
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* @desc This is the help message that will display for WASD.
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* @default Changes your keyboard to WASD movement.
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*
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* @param Finish Config
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* @desc This is the text for finishing with keyboard configuration.
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* @default Finish Configuration
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*
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* @param Finish Help
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* @desc This is the help message that will display for Finish.
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* @default Are you done configuring your keyboard?
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*
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* @param Assigned Color
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* @desc This is the background color of a key that's assigned.
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* @default 21
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*
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* @param Action Color
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* @desc This is the text color of an assigned action.
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* @default 4
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*
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* @param Clear Text
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* @desc This is the Clear action will appear for the config text.
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* @default Clear
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*
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* @param OK Key
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* @desc This is the OK action will appear on a key.
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* @default OK
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*
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* @param OK Text
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* @desc This is the OK action will appear for the config text.
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* @default OK / Talk
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*
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* @param Escape Key
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* @desc This is the Escape action will appear on a key.
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* @default X
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*
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* @param Escape Text
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* @desc This is the Escape action will appear for the config text.
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* @default Cancel / Menu
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*
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* @param Cancel Key
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* @desc This is the Cancel action will appear on a key.
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* @default Cancel
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*
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* @param Cancel Text
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* @desc This is the Cancel action will appear for the config text.
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* @default Cancel
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*
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* @param Menu Key
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* @desc This is the Menu action will appear on a key.
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* @default Menu
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*
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* @param Menu Text
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* @desc This is the Menu action will appear for the config text.
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* @default Menu
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*
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* @param Shift Key
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* @desc This is the Shift action will appear on a key.
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* @default Dash
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*
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* @param Shift Text
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* @desc This is the Shift action will appear for the config text.
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* @default Dash
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*
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* @param PageUp Key
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* @desc This is the PageUp action will appear on a key.
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* @default PgUp
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*
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* @param PageUp Text
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* @desc This is the PageUp action will appear for the config text.
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* @default Page Up
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*
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* @param PageDown Key
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* @desc This is the PageUp action will appear on a key.
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* @default PgDn
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*
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* @param PageDown Text
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* @desc This is the PageUp action will appear for the config text.
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* @default Page Down
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*
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* @param Left Key
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* @desc This is the Left action will appear on a key.
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* @default ◄
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*
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* @param Left Text
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* @desc This is the Left action will appear for the config text.
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* @default Move ◄ Left
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*
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* @param Up Key
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* @desc This is the Up action will appear on a key.
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* @default ▲
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*
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* @param Up Text
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* @desc This is the Up action will appear for the config text.
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* @default Move ▲ Up
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*
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* @param Right Key
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* @desc This is the Right action will appear on a key.
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* @default ►
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*
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* @param Right Text
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* @desc This is the Right action will appear for the config text.
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* @default Move ► Right
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*
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* @param Down Key
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* @desc This is the Down action will appear on a key.
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* @default ▼
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*
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* @param Down Text
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* @desc This is the Down action will appear for the config text.
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* @default Move ▼ Down*
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*
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* @help
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* This plugin allows players to change their keyboard configuration from the
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* in-game Options menu provided that they're using a computer to play the
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* game and not from a mobile device. The "Keyboard Config" option will send
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* the player to a different screen where they can assign actions to each of
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* the allowed keys on the keyboard.
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*
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* Certain measures are made to prevent the player from locking himself or
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* herself in the configuration screen. These measures are that the Enter keys
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* and arrow keys cannot be changed. Almost every other key is capable of being
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* changed to something of the player's liking.
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*/
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/*:ja
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* @plugindesc キーボード向けにボタンコンフィグを行なうプラグインです。
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* @author Yanfly Engine Plugins
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*
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* @param Command Name
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* @desc メインメニューに表示されるオプション名を変更できます
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* @default Keyboard Config
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*
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* @param Key Help
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* @desc キー設定時に表示される補助メッセージです
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* @default このキーのコンフィグを変更しますか?
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*
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* @param Default Layout
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* @desc デフォルトのレイアウトに変更する際のテキストメッセージです.
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* @default デフォルトレイアウト
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*
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* @param Default Help
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* @desc デフォルト設定に対するヘルプメッセージを設定できます
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* @default キーボード設定をデフォルトに戻します
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*
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* @param WASD Layout
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* @desc WASDのレイアウトに切り替える際のテキストを設定します
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* @default WASDレイアウト
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*
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* @param WASD Help
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* @desc WADSD設定に対するヘルプメッセージを設定できます
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* @default キーボードをWASDレイアウトに変更します
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*
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* @param Finish Config
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* @desc キーボードコンフィグを完了する際のコマンド名を変更できます
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* @default Finish Configuration
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*
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* @param Finish Help
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* @desc 完了時のヘルプを設定できます
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* @default キーボードのコンフィグを完了しますか?
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*
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* @param Assigned Color
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* @desc アサインされたキーの背景色を設定できます
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* @default 21
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*
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* @param Action Color
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* @desc アサインされたアクションのテキストカラーを設定できます
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* @default 4
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*
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* @param Clear Text
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* @desc コンフィグテキストに表れるClearの説明文を変更できます
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* @default Clear
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*
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* @param OK Key
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* @desc キー上に表れるOKアクションの表記を変更できます
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* @default OK
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*
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* @param OK Text
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* @desc コンフィグテキストに表れるOKの説明文を変更できます
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* @default OK / 話す
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*
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* @param Escape Key
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* @desc キー上に表れるEscapeアクションの表記を変更できます
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* @default X
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*
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* @param Escape Text
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* @desc コンフィグテキストに表れるEscapeの説明文を変更できます
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* @default Cancel / Menu
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*
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* @param Cancel Key
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* @desc キー上に表れるキャンセルアクションの表記を変更できます
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* @default Cancel
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*
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* @param Cancel Text
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* @desc コンフィグテキストに表れるキャンセルの説明文を変更できます
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* @default キャンセル
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*
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* @param Menu Key
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* @desc キー上に表れるメニューアクションの表記を変更できます
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* @default Menu
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*
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* @param Menu Text
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* @desc コンフィグテキストに表れるメニューの説明文を変更できます
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* @default Menu
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*
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* @param Shift Key
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* @desc キー上に表れるShiftアクションの表記を変更できます
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* @default Dash
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*
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* @param Shift Text
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* @desc コンフィグテキストに表れるShiftの説明文を変更できます
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* @default ダッシュする
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*
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* @param PageUp Key
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* @desc キー上に表れるPageUpアクションの表記を変更できます
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* @default PgUp
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*
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* @param PageUp Text
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* @desc コンフィグテキストに表れるPageUpの説明文を変更できます
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* @default ページアップ
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*
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* @param PageDown Key
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* @desc キー上に表れるPageDownアクションの表記を変更できます
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* @default PgDn
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*
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* @param PageDown Text
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* @desc コンフィグテキストに表れるPageDownの説明文を変更できます
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* @default ページダウン
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*
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* @param Left Key
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* @desc キー上に表れるレフトキーアクションの表記を変更できます
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* @default ◄
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*
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* @param Left Text
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* @desc コンフィグテキストに表れるレフトキーの説明文を変更できます
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* @default 左へ ◄
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*
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* @param Up Key
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* @desc キー上に表れるアップキーアクションの表記を変更できます
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* @default ▲
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*
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* @param Up Text
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* @desc コンフィグテキストに表れるアップキーの説明文を変更できます
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* @default 上へ ▲
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*
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* @param Right Key
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* @desc キー上に表れるライトキーアクションの表記を変更できます
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* @default ►
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*
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* @param Right Text
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* @desc コンフィグテキストに表れるライトキーの説明文を変更できます
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* @default 右へ ►
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*
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* @param Down Key
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* @desc キー上に表れるダウンキーアクションの表記を変更できます
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* @default ▼
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*
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* @param Down Text
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* @desc コンフィグテキストに表れるダウンキーの説明文を変更できます
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* @default 下へ ▼
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*
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* @help
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* このプラグインを用いて、ゲーム内オプションから
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* キーボードコンフィグを変更することができます。(PCのみ有効)
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* プレイヤーは、ゲームとは別のスクリーンにて
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* キーボードにアクションをアサインすることができます。
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*
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* プレイヤーがコンフィグスクリーンに閉じ込められてしまうことが無いように、
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* エンターキーと矢印キーは変更できないようになっています。
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* それ以外の殆どのキーは、プレイヤーの好きなように変更することができます。
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*
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*/
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//=============================================================================
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//=============================================================================
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// Parameter Variables
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//=============================================================================
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Yanfly.Parameters = PluginManager.parameters('KeyboardConfig');
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Yanfly.Param = Yanfly.Param || {};
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Yanfly.Param.KeyConfigName = String(Yanfly.Parameters['Command Name']);
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Yanfly.Param.KeyConfigKeyHelp = String(Yanfly.Parameters['Key Help']);
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Yanfly.Param.KeyConfigDefaultTx = String(Yanfly.Parameters['Default Layout']);
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Yanfly.Param.KeyConfigDefaultHelp = String(Yanfly.Parameters['Default Help']);
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Yanfly.Param.KeyConfigWasdTx = String(Yanfly.Parameters['WASD Layout']);
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Yanfly.Param.KeyConfigWasdHelp = String(Yanfly.Parameters['WASD Help']);
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Yanfly.Param.KeyConfigFinishTx = String(Yanfly.Parameters['Finish Config']);
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Yanfly.Param.KeyConfigFinishHelp = String(Yanfly.Parameters['Finish Help']);
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Yanfly.Param.KeyConfigAssignColor = Number(Yanfly.Parameters['Assigned Color']);
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Yanfly.Param.KeyConfigActionColor = Number(Yanfly.Parameters['Action Color']);
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Yanfly.Param.KeyConfigClearTx = String(Yanfly.Parameters['Clear Text']);
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Yanfly.Param.KeyConfigOkKey = String(Yanfly.Parameters['OK Key']);
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Yanfly.Param.KeyConfigOkTx = String(Yanfly.Parameters['OK Text']);
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Yanfly.Param.KeyConfigEscKey = String(Yanfly.Parameters['Escape Key']);
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Yanfly.Param.KeyConfigEscTx = String(Yanfly.Parameters['Escape Text']);
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Yanfly.Param.KeyConfigCancelKey = String(Yanfly.Parameters['Cancel Key']);
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Yanfly.Param.KeyConfigCancelTx = String(Yanfly.Parameters['Cancel Text']);
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Yanfly.Param.KeyConfigMenuKey = String(Yanfly.Parameters['Menu Key']);
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Yanfly.Param.KeyConfigMenuTx = String(Yanfly.Parameters['Menu Text']);
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Yanfly.Param.KeyConfigShiftKey = String(Yanfly.Parameters['Shift Key']);
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Yanfly.Param.KeyConfigShiftTx = String(Yanfly.Parameters['Shift Text']);
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Yanfly.Param.KeyConfigPageUpKey = String(Yanfly.Parameters['PageUp Key']);
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Yanfly.Param.KeyConfigPageUpTx = String(Yanfly.Parameters['PageUp Text']);
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Yanfly.Param.KeyConfigPageDnKey = String(Yanfly.Parameters['PageDown Key']);
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Yanfly.Param.KeyConfigPageDnTx = String(Yanfly.Parameters['PageDown Text']);
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Yanfly.Param.KeyConfigLeftKey = String(Yanfly.Parameters['Left Key']);
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Yanfly.Param.KeyConfigLeftTx = String(Yanfly.Parameters['Left Text']);
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Yanfly.Param.KeyConfigUpKey = String(Yanfly.Parameters['Up Key']);
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Yanfly.Param.KeyConfigUpTx = String(Yanfly.Parameters['Up Text']);
|
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Yanfly.Param.KeyConfigRightKey = String(Yanfly.Parameters['Right Key']);
|
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Yanfly.Param.KeyConfigRightTx = String(Yanfly.Parameters['Right Text']);
|
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Yanfly.Param.KeyConfigDownKey = String(Yanfly.Parameters['Down Key']);
|
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Yanfly.Param.KeyConfigDownTx = String(Yanfly.Parameters['Down Text']);
|
||
|
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//=============================================================================
|
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// ConfigManager
|
||
//=============================================================================
|
||
|
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ConfigManager.keyMapper = {
|
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9: 'tab',
|
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13: 'ok',
|
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16: 'shift',
|
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17: 'control',
|
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18: 'control',
|
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27: 'escape',
|
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32: 'ok',
|
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33: 'pageup',
|
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34: 'pagedown',
|
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37: 'left',
|
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38: 'up',
|
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39: 'right',
|
||
40: 'down',
|
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45: 'escape',
|
||
81: 'pageup',
|
||
87: 'pagedown',
|
||
88: 'escape',
|
||
90: 'ok',
|
||
96: 'escape',
|
||
98: 'down',
|
||
100: 'left',
|
||
102: 'right',
|
||
104: 'up',
|
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120: 'debug'
|
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};
|
||
|
||
Yanfly.KeyConfig.ConfigManager_makeData = ConfigManager.makeData;
|
||
ConfigManager.makeData = function() {
|
||
var config = Yanfly.KeyConfig.ConfigManager_makeData.call(this);
|
||
config.keyMapper = this.keyMapper;
|
||
return config;
|
||
};
|
||
|
||
Yanfly.KeyConfig.ConfigManager_applyData = ConfigManager.applyData;
|
||
ConfigManager.applyData = function(config) {
|
||
Yanfly.KeyConfig.ConfigManager_applyData.call(this, config);
|
||
this.keyMapper = this.readKeyConfig(config, 'keyMapper');
|
||
this.applyKeyConfig();
|
||
};
|
||
|
||
ConfigManager.applyKeyConfig = function() {
|
||
Input.keyMapper = this.keyMapper;
|
||
Input.update();
|
||
Input.clear();
|
||
};
|
||
|
||
ConfigManager.readKeyConfig = function(config, name) {
|
||
var value = config[name];
|
||
if (value !== undefined) {
|
||
return value;
|
||
} else {
|
||
return {
|
||
9: 'tab',
|
||
13: 'ok',
|
||
16: 'shift',
|
||
17: 'control',
|
||
18: 'control',
|
||
27: 'escape',
|
||
32: 'ok',
|
||
33: 'pageup',
|
||
34: 'pagedown',
|
||
37: 'left',
|
||
38: 'up',
|
||
39: 'right',
|
||
40: 'down',
|
||
45: 'escape',
|
||
46: 'ok',
|
||
35: 'escape',
|
||
36: 'menu',
|
||
81: 'pageup',
|
||
87: 'pagedown',
|
||
88: 'escape',
|
||
90: 'ok',
|
||
96: 'escape',
|
||
98: 'down',
|
||
100: 'left',
|
||
102: 'right',
|
||
104: 'up',
|
||
120: 'debug'
|
||
};
|
||
}
|
||
};
|
||
|
||
//=============================================================================
|
||
// Window_Options
|
||
//=============================================================================
|
||
|
||
Yanfly.KeyConfig.Window_Options_addGeneralOptions =
|
||
Window_Options.prototype.addGeneralOptions;
|
||
Window_Options.prototype.addGeneralOptions = function() {
|
||
Yanfly.KeyConfig.Window_Options_addGeneralOptions.call(this);
|
||
this.addKeyConfigCommand();
|
||
};
|
||
|
||
Window_Options.prototype.addKeyConfigCommand = function() {
|
||
if (Utils.isMobileDevice()) return;
|
||
this.addCommand(Yanfly.Param.KeyConfigName, 'keyConfig', true);
|
||
};
|
||
|
||
Yanfly.KeyConfig.Window_Options_drawItem =
|
||
Window_Options.prototype.drawItem;
|
||
Window_Options.prototype.drawItem = function(index) {
|
||
if (this.commandSymbol(index) === 'keyConfig') {
|
||
var rect = this.itemRectForText(index);
|
||
var text = this.commandName(index);
|
||
this.resetTextColor();
|
||
this.changePaintOpacity(this.isCommandEnabled(index));
|
||
this.drawText(text, rect.x, rect.y, rect.width, 'left');
|
||
} else {
|
||
Yanfly.KeyConfig.Window_Options_drawItem.call(this, index);
|
||
}
|
||
};
|
||
|
||
Yanfly.KeyConfig.Window_Options_processOk =
|
||
Window_Options.prototype.processOk;
|
||
Window_Options.prototype.processOk = function() {
|
||
if (this.commandSymbol(this.index()) === 'keyConfig') {
|
||
Window_Command.prototype.processOk.call(this);
|
||
} else {
|
||
Yanfly.KeyConfig.Window_Options_processOk.call(this);
|
||
}
|
||
};
|
||
|
||
//=============================================================================
|
||
// Window_KeyConfig
|
||
//=============================================================================
|
||
|
||
function Window_KeyConfig() {
|
||
this.initialize.apply(this, arguments);
|
||
};
|
||
|
||
Window_KeyConfig._keyLayout = [
|
||
'~', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', ' ', 'Ins',
|
||
'Home', 'PgUp', ' ', '#pD/', '*', '#pD-', ' ', 'Q', 'W', 'E', 'R', 'T', 'Y',
|
||
'U', 'I', 'O', 'P', '[', ']', '\\', 'Del', 'End', 'PgDn', '#pD7', '#pD8',
|
||
'#pD9', '+', ' ', 'A', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', ';', "'",
|
||
'Enter', 'Enter', ' ', ' ', ' ', '#pD4', '#pD5', '#pD6', '+', 'Shift',
|
||
'Shift', 'Z', 'X', 'C', 'V', 'B', 'N', 'M', ',', '.', '/', 'Shift', 'Shift',
|
||
' ', '↑', ' ', '#pD1', '#pD2', '#pD3', 'En', ' ', ' ', ' ', 'Space', 'Space',
|
||
'Space', 'Space', 'Space', 'Space', 'Space', ' ', ' ', ' ', ' ', '←', '↓',
|
||
'→', '#pD0', '#pD0', '#pD.', 'En'
|
||
];
|
||
|
||
Window_KeyConfig._refId = {
|
||
'~': 192, '0': 48, '1': 49, '2': 50, '3': 51, '4': 52,
|
||
'5': 53, '6': 54, '7': 55, '8': 56, '9': 57, '-': 189,
|
||
'=': 187, 'Ins': 45, 'Home': 36, 'PgUp': 33, '#pD/': 111, '*': 106,
|
||
'#pD-': 109, 'Q': 81, 'W': 87, 'E': 69, 'R': 82, 'T': 84,
|
||
'Y': 89, 'U': 85, 'I': 73, 'O': 79, 'P': 80, '[': 219,
|
||
']': 221, '\\': 220, 'Del': 46, 'End': 35, 'PgDn': 34, '#pD7': 103,
|
||
'#pD8': 104, '#pD9': 105, '+': 107, 'A': 65, 'S': 83, 'D': 68,
|
||
'F': 70, 'G': 71, 'H': 72, 'J': 74, 'K': 75, 'L': 76,
|
||
';': 186, "'": 222, 'Enter': 13, '#pD4': 100, '#pD5': 101, '#pD6': 102,
|
||
'Shift': 16, 'Z': 90, 'X': 88, 'C': 67, 'V': 86, 'B': 66,
|
||
'N': 78, 'M': 77, ',': 188, '.': 190, '/': 191, 'Shift': 16,
|
||
'↑': 38, '#pD1': 97, '#pD2': 98, '#pD3': 99, 'En': 13, 'Space': 32,
|
||
'←': 37, '↓': 40, '→': 39, '#pD0': 96, '#pD.': 110
|
||
};
|
||
|
||
Window_KeyConfig.prototype = Object.create(Window_Command.prototype);
|
||
Window_KeyConfig.prototype.constructor = Window_KeyConfig;
|
||
|
||
Window_KeyConfig.prototype.initialize = function(helpWindow) {
|
||
var wy = helpWindow.height;
|
||
Window_Command.prototype.initialize.call(this, 0, wy);
|
||
this.setHelpWindow(helpWindow);
|
||
this.height = Graphics.boxHeight - wy;
|
||
this.refresh();
|
||
this.activate();
|
||
this.select(0);
|
||
};
|
||
|
||
Window_KeyConfig.prototype.windowWidth = function() {
|
||
return Graphics.boxWidth;
|
||
};
|
||
|
||
Window_KeyConfig.prototype.maxCols = function() {
|
||
return 21;
|
||
};
|
||
|
||
Window_KeyConfig.prototype.spacing = function() {
|
||
return 1;
|
||
};
|
||
|
||
Window_KeyConfig.prototype.itemHeight = function() {
|
||
return this.lineHeight() * 2;
|
||
};
|
||
|
||
Window_KeyConfig.prototype.itemTextAlign = function() {
|
||
return 'center';
|
||
};
|
||
|
||
Window_KeyConfig.prototype.makeCommandList = function(index) {
|
||
for (var i = 0; i < Window_KeyConfig._keyLayout.length; ++i) {
|
||
var keyName = Window_KeyConfig._keyLayout[i];
|
||
var enabled = this.isKeyEnabled(keyName);
|
||
this.addCommand(keyName, 'key', enabled);
|
||
}
|
||
this.addCommand(Yanfly.Param.KeyConfigDefaultTx, 'default', true);
|
||
for (var i = 0; i < 6; ++i) this.addCommand(' ', 'default', true);
|
||
this.addCommand(Yanfly.Param.KeyConfigWasdTx, 'wasd', true);
|
||
for (var i = 0; i < 6; ++i) this.addCommand(' ', 'wasd', true);
|
||
this.addCommand(Yanfly.Param.KeyConfigFinishTx, 'cancel', true);
|
||
for (var i = 0; i < 6; ++i) this.addCommand(' ', 'cancel', true);
|
||
};
|
||
|
||
Window_KeyConfig.prototype.isKeyEnabled = function(keyName) {
|
||
return !([' ', 'Enter', 'En', '↑', '←', '↓', '→'].contains(keyName));
|
||
};
|
||
|
||
Window_KeyConfig.prototype.itemRect = function(index) {
|
||
var rect = Window_Selectable.prototype.itemRect.call(this, index);
|
||
var maxCols = this.maxCols();
|
||
if ([41, 62].contains(index)) {
|
||
rect.y = Math.floor(41 / maxCols) * rect.height - this._scrollY;
|
||
rect.height = this.itemHeight() * 2;
|
||
} else if ([54, 55].contains(index)) {
|
||
rect.x = 54 % maxCols * (rect.width + this.spacing()) - this._scrollX;
|
||
rect.width = (this.itemWidth() + this.spacing()) * 2 - this.spacing();
|
||
} else if ([63, 64].contains(index)) {
|
||
rect.x = 63 % maxCols * (rect.width + this.spacing()) - this._scrollX;
|
||
rect.width = (this.itemWidth() + this.spacing()) * 2 - this.spacing();
|
||
} else if ([75, 76].contains(index)) {
|
||
rect.x = 75 % maxCols * (rect.width + this.spacing()) - this._scrollX;
|
||
rect.width = (this.itemWidth() + this.spacing()) * 2 - this.spacing();
|
||
} else if ([83, 104].contains(index)) {
|
||
rect.y = Math.floor(83 / maxCols) * rect.height - this._scrollY;
|
||
rect.height = this.itemHeight() * 2;
|
||
} else if ([87, 88, 89, 90, 91, 92, 93].contains(index)) {
|
||
rect.x = 87 % maxCols * (rect.width + this.spacing()) - this._scrollX;
|
||
rect.width = (this.itemWidth() + this.spacing()) * 7 - this.spacing();
|
||
} else if ([101, 102].contains(index)) {
|
||
rect.x = 101 % maxCols * (rect.width + this.spacing()) - this._scrollX;
|
||
rect.width = (this.itemWidth() + this.spacing()) * 2 - this.spacing();
|
||
} else if ([105, 106, 107, 108, 109, 110, 111].contains(index)) {
|
||
rect.x = 105 % maxCols * (rect.width + this.spacing()) - this._scrollX;
|
||
rect.width = (this.itemWidth() + this.spacing()) * 7 - this.spacing();
|
||
} else if ([112, 113, 114, 115, 116, 117, 118].contains(index)) {
|
||
rect.x = 112 % maxCols * (rect.width + this.spacing()) - this._scrollX;
|
||
rect.width = (this.itemWidth() + this.spacing()) * 7 - this.spacing();
|
||
} else if ([119, 120, 121, 122, 123, 124, 125].contains(index)) {
|
||
rect.x = 119 % maxCols * (rect.width + this.spacing()) - this._scrollX;
|
||
rect.width = (this.itemWidth() + this.spacing()) * 7 - this.spacing();
|
||
}
|
||
rect.y += Math.max(0, (this.contents.height - this.lineHeight() * 12) / 2);
|
||
return rect;
|
||
};
|
||
|
||
Window_KeyConfig.prototype.leaveEmpty = function(index) {
|
||
return [55, 56, 57, 58, 62, 64, 76, 77, 79, 84, 85, 86, 88, 89, 90, 91,
|
||
92, 93, 94, 95, 96, 97, 102, 104, 106, 107, 108, 109, 110, 111, 113, 114,
|
||
115, 116, 117, 118, 120, 121, 122, 123, 124, 125].contains(index);
|
||
};
|
||
|
||
Window_KeyConfig.prototype.drawItem = function(index) {
|
||
if (this.leaveEmpty(index)) return;
|
||
this.drawItemRect(index);
|
||
this.drawItemKey(index);
|
||
this.drawItemAction(index);
|
||
};
|
||
|
||
Window_KeyConfig.prototype.drawItemRect = function(index) {
|
||
var rect = this.itemRect(index);
|
||
var color = this.getRectColor(index);
|
||
this.drawRect(rect.x+1, rect.y+1, rect.width-2, rect.height-2, color);
|
||
};
|
||
|
||
Window_KeyConfig.prototype.getRectColor = function(index) {
|
||
if (index > 104) return this.gaugeBackColor();
|
||
var key = Window_KeyConfig._refId[this.commandName(index)];
|
||
var action = Input.keyMapper[key];
|
||
if (action !== undefined) {
|
||
return this.textColor(Yanfly.Param.KeyConfigAssignColor);
|
||
} else {
|
||
return this.gaugeBackColor();
|
||
}
|
||
};
|
||
|
||
Window_KeyConfig.prototype.drawRect = function(dx, dy, dw, dh, color) {
|
||
this.changePaintOpacity(false);
|
||
this.contents.fillRect(dx, dy, dw, dh, color);
|
||
this.changePaintOpacity(true);
|
||
};
|
||
|
||
Window_KeyConfig.prototype.drawItemKey = function(index) {
|
||
this.resetFontSettings();
|
||
this.contents.fontSize -= 8;
|
||
this.resetTextColor();
|
||
this.changePaintOpacity(true);
|
||
var rect = this.itemRectForText(index);
|
||
var align = this.itemTextAlign();
|
||
this.drawText(this.visualName(index), rect.x, rect.y, rect.width, align);
|
||
};
|
||
|
||
Window_KeyConfig.prototype.visualName = function(index) {
|
||
var text = this._list[index].name;
|
||
text = text.replace(/#pD/gi, '' );
|
||
return text;
|
||
};
|
||
|
||
Window_KeyConfig.prototype.drawItemAction = function(index) {
|
||
var key = Window_KeyConfig._refId[this.commandName(index)];
|
||
var action = Input.keyMapper[key];
|
||
if (action === undefined) return;
|
||
this.resetFontSettings();
|
||
this.contents.fontSize -= 8;
|
||
var color = this.textColor(Yanfly.Param.KeyConfigActionColor);
|
||
this.changeTextColor(color);
|
||
this.changePaintOpacity(true);
|
||
var rect = this.itemRectForText(index);
|
||
rect.y += this.lineHeight();
|
||
var align = this.itemTextAlign();
|
||
this.drawText(this.actionKey(action), rect.x, rect.y, rect.width, align);
|
||
};
|
||
|
||
Window_KeyConfig.prototype.actionKey = function(action) {
|
||
switch(action) {
|
||
case 'ok':
|
||
return Yanfly.Param.KeyConfigOkKey;
|
||
break;
|
||
case 'escape':
|
||
return Yanfly.Param.KeyConfigEscKey;
|
||
break;
|
||
case 'cancel':
|
||
return Yanfly.Param.KeyConfigCancelKey;
|
||
break;
|
||
case 'menu':
|
||
return Yanfly.Param.KeyConfigMenuKey;
|
||
break;
|
||
case 'shift':
|
||
return Yanfly.Param.KeyConfigShiftKey;
|
||
break;
|
||
case 'pageup':
|
||
return Yanfly.Param.KeyConfigPageUpKey;
|
||
break;
|
||
case 'pagedown':
|
||
return Yanfly.Param.KeyConfigPageDnKey;
|
||
break;
|
||
case 'left':
|
||
return Yanfly.Param.KeyConfigLeftKey;
|
||
break;
|
||
case 'up':
|
||
return Yanfly.Param.KeyConfigUpKey;
|
||
break;
|
||
case 'right':
|
||
return Yanfly.Param.KeyConfigRightKey;
|
||
break;
|
||
case 'down':
|
||
return Yanfly.Param.KeyConfigDownKey;
|
||
break;
|
||
}
|
||
};
|
||
|
||
Window_KeyConfig.prototype.cursorDown = function(wrap) {
|
||
var index = this.index();
|
||
if (index >= 105) {
|
||
this.select(index - 104);
|
||
} else if ([41, 62].contains(index)) {
|
||
this.select(83);
|
||
} else if ([83, 104].contains(index)) {
|
||
this.select(125);
|
||
} else {
|
||
Window_Command.prototype.cursorDown.call(this, wrap);
|
||
}
|
||
};
|
||
|
||
Window_KeyConfig.prototype.cursorUp = function(wrap) {
|
||
var index = this.index();
|
||
if (index === 0) {
|
||
this.select(125);
|
||
} else if (index <= 20) {
|
||
this.select(index + 104);
|
||
} else if ([41, 62].contains(index)) {
|
||
this.select(20);
|
||
} else if ([83, 104].contains(index)) {
|
||
this.select(41);
|
||
} else {
|
||
Window_Command.prototype.cursorUp.call(this, wrap);
|
||
}
|
||
};
|
||
|
||
Window_KeyConfig.prototype.cursorRight = function(wrap) {
|
||
var index = this.index();
|
||
if ([54, 55].contains(index)) {
|
||
this.select(56);
|
||
} else if ([63, 64].contains(index)) {
|
||
this.select(65);
|
||
} else if ([75, 76].contains(index)) {
|
||
this.select(77);
|
||
} else if ([87, 88, 89, 90, 91, 92, 93].contains(index)) {
|
||
this.select(94);
|
||
} else if ([101, 102].contains(index)) {
|
||
this.select(103);
|
||
} else if ([105, 106, 107, 108, 109, 110, 111].contains(index)) {
|
||
this.select(112);
|
||
} else if ([112, 113, 114, 115, 116, 117, 118].contains(index)) {
|
||
this.select(119);
|
||
} else if ([119, 120, 121, 122, 123, 124, 125].contains(index)) {
|
||
this.select(0);
|
||
} else {
|
||
Window_Command.prototype.cursorRight.call(this, wrap);
|
||
}
|
||
};
|
||
|
||
Window_KeyConfig.prototype.cursorLeft = function(wrap) {
|
||
var index = this.index();
|
||
if (index === 0) {
|
||
this.select(125);
|
||
} else if ([54, 55].contains(index)) {
|
||
this.select(53);
|
||
} else if ([63, 64].contains(index)) {
|
||
this.select(62);
|
||
} else if ([75, 76].contains(index)) {
|
||
this.select(74);
|
||
} else if ([87, 88, 89, 90, 91, 92, 93].contains(index)) {
|
||
this.select(86);
|
||
} else if ([101, 102].contains(index)) {
|
||
this.select(100);
|
||
} else if ([105, 106, 107, 108, 109, 110, 111].contains(index)) {
|
||
this.select(104);
|
||
} else if ([112, 113, 114, 115, 116, 117, 118].contains(index)) {
|
||
this.select(111);
|
||
} else if ([119, 120, 121, 122, 123, 124, 125].contains(index)) {
|
||
this.select(118);
|
||
} else {
|
||
Window_Command.prototype.cursorLeft.call(this, wrap);
|
||
}
|
||
};
|
||
|
||
Window_KeyConfig.prototype.updateHelp = function() {
|
||
if (!this._helpWindow) return;
|
||
switch (this.currentSymbol()) {
|
||
case 'key':
|
||
this._helpWindow.setText(Yanfly.Param.KeyConfigKeyHelp);
|
||
break;
|
||
case 'default':
|
||
this._helpWindow.setText(Yanfly.Param.KeyConfigDefaultHelp);
|
||
break;
|
||
case 'wasd':
|
||
this._helpWindow.setText(Yanfly.Param.KeyConfigWasdHelp);
|
||
break;
|
||
case 'cancel':
|
||
this._helpWindow.setText(Yanfly.Param.KeyConfigFinishHelp);
|
||
break;
|
||
default:
|
||
this._helpWindow.clear();
|
||
break;
|
||
}
|
||
};
|
||
|
||
//=============================================================================
|
||
// Window_KeyAction
|
||
//=============================================================================
|
||
|
||
function Window_KeyAction() {
|
||
this.initialize.apply(this, arguments);
|
||
};
|
||
|
||
Window_KeyAction.prototype = Object.create(Window_Command.prototype);
|
||
Window_KeyAction.prototype.constructor = Window_KeyAction;
|
||
|
||
Window_KeyAction.prototype.initialize = function() {
|
||
Window_Command.prototype.initialize.call(this, 0, 0);
|
||
this.x = (Graphics.boxWidth - this.width) / 2;
|
||
this.y = (Graphics.boxHeight - this.height) / 2;
|
||
this.openness = 0;
|
||
this.deactivate();
|
||
};
|
||
|
||
Window_KeyAction.prototype.makeCommandList = function() {
|
||
this.addCommand(Yanfly.Param.KeyConfigClearTx, 'ok', true, 'clear');
|
||
this.addCommand(Yanfly.Param.KeyConfigOkTx, 'ok', true, 'ok');
|
||
this.addCommand(Yanfly.Param.KeyConfigEscTx, 'ok', true, 'escape');
|
||
this.addCommand(Yanfly.Param.KeyConfigCancelTx, 'ok', true, 'cancel');
|
||
this.addCommand(Yanfly.Param.KeyConfigMenuTx, 'ok', true, 'menu');
|
||
this.addCommand(Yanfly.Param.KeyConfigShiftTx, 'ok', true, 'shift');
|
||
this.addCommand(Yanfly.Param.KeyConfigPageUpTx, 'ok', true, 'pageup');
|
||
this.addCommand(Yanfly.Param.KeyConfigPageDnTx, 'ok', true, 'pagedown');
|
||
this.addCommand(Yanfly.Param.KeyConfigLeftTx, 'ok', true, 'left');
|
||
this.addCommand(Yanfly.Param.KeyConfigUpTx, 'ok', true, 'up');
|
||
this.addCommand(Yanfly.Param.KeyConfigRightTx, 'ok', true, 'right');
|
||
this.addCommand(Yanfly.Param.KeyConfigDownTx, 'ok', true, 'down');
|
||
};
|
||
|
||
//=============================================================================
|
||
// Scene_Options
|
||
//=============================================================================
|
||
|
||
Yanfly.KeyConfig.Scene_Options_createOptionsWindow =
|
||
Scene_Options.prototype.createOptionsWindow;
|
||
Scene_Options.prototype.createOptionsWindow = function() {
|
||
Yanfly.KeyConfig.Scene_Options_createOptionsWindow.call(this);
|
||
this._optionsWindow.setHandler('keyConfig', this.commandKeyConfig.bind(this));
|
||
};
|
||
|
||
Scene_Options.prototype.commandKeyConfig = function() {
|
||
SceneManager.push(Scene_KeyConfig);
|
||
};
|
||
|
||
//=============================================================================
|
||
// Scene_KeyConfig
|
||
//=============================================================================
|
||
|
||
function Scene_KeyConfig() {
|
||
this.initialize.apply(this, arguments);
|
||
}
|
||
|
||
Scene_KeyConfig.prototype = Object.create(Scene_MenuBase.prototype);
|
||
Scene_KeyConfig.prototype.constructor = Scene_KeyConfig;
|
||
|
||
Scene_KeyConfig.prototype.initialize = function() {
|
||
Scene_MenuBase.prototype.initialize.call(this);
|
||
};
|
||
|
||
Scene_KeyConfig.prototype.create = function() {
|
||
Scene_MenuBase.prototype.create.call(this);
|
||
this.createHelpWindow();
|
||
this.createKeyConfigWindow();
|
||
this.createKeyActionWindow();
|
||
};
|
||
|
||
Scene_KeyConfig.prototype.terminate = function() {
|
||
Scene_MenuBase.prototype.terminate.call(this);
|
||
ConfigManager.save();
|
||
};
|
||
|
||
Scene_KeyConfig.prototype.refreshWindows = function() {
|
||
this._configWindow.refresh();
|
||
this._configWindow.activate();
|
||
ConfigManager.save();
|
||
};
|
||
|
||
Scene_KeyConfig.prototype.createKeyConfigWindow = function() {
|
||
this._configWindow = new Window_KeyConfig(this._helpWindow);
|
||
this._configWindow.setHandler('default', this.commandDefault.bind(this));
|
||
this._configWindow.setHandler('wasd', this.commandWasd.bind(this));
|
||
this._configWindow.setHandler('cancel', this.popScene.bind(this));
|
||
this._configWindow.setHandler('key', this.commandKey.bind(this));
|
||
this.addWindow(this._configWindow);
|
||
};
|
||
|
||
Scene_KeyConfig.prototype.createKeyActionWindow = function() {
|
||
this._actionWindow = new Window_KeyAction();
|
||
this._actionWindow.setHandler('ok', this.onActionOk.bind(this));
|
||
this._actionWindow.setHandler('cancel', this.onActionCancel.bind(this));
|
||
this.addWindow(this._actionWindow);
|
||
};
|
||
|
||
Scene_KeyConfig.prototype.commandDefault = function() {
|
||
ConfigManager.keyMapper = {
|
||
9: 'tab',
|
||
13: 'ok',
|
||
16: 'shift',
|
||
17: 'control',
|
||
18: 'control',
|
||
27: 'escape',
|
||
32: 'ok',
|
||
33: 'pageup',
|
||
34: 'pagedown',
|
||
37: 'left',
|
||
38: 'up',
|
||
39: 'right',
|
||
40: 'down',
|
||
45: 'escape',
|
||
46: 'ok',
|
||
35: 'escape',
|
||
36: 'menu',
|
||
81: 'pageup',
|
||
87: 'pagedown',
|
||
88: 'escape',
|
||
90: 'ok',
|
||
96: 'escape',
|
||
98: 'down',
|
||
100: 'left',
|
||
102: 'right',
|
||
104: 'up',
|
||
120: 'debug'
|
||
};
|
||
ConfigManager.applyKeyConfig();
|
||
this.refreshWindows();
|
||
};
|
||
|
||
Scene_KeyConfig.prototype.commandWasd = function() {
|
||
ConfigManager.keyMapper = {
|
||
9: 'tab',
|
||
13: 'ok',
|
||
16: 'shift',
|
||
17: 'control',
|
||
18: 'control',
|
||
27: 'escape',
|
||
32: 'ok',
|
||
33: 'pageup',
|
||
34: 'pagedown',
|
||
37: 'left',
|
||
38: 'up',
|
||
39: 'right',
|
||
40: 'down',
|
||
87: 'up',
|
||
65: 'left',
|
||
83: 'down',
|
||
68: 'right',
|
||
74: 'ok',
|
||
75: 'escape',
|
||
77: 'menu',
|
||
219: 'pageup',
|
||
221: 'pagedown',
|
||
45: 'escape',
|
||
46: 'ok',
|
||
35: 'escape',
|
||
36: 'menu',
|
||
96: 'escape',
|
||
98: 'down',
|
||
100: 'left',
|
||
102: 'right',
|
||
104: 'up',
|
||
120: 'debug'
|
||
};
|
||
ConfigManager.applyKeyConfig();
|
||
this.refreshWindows();
|
||
};
|
||
|
||
Scene_KeyConfig.prototype.commandKey = function() {
|
||
this._actionWindow.select(0);
|
||
this._actionWindow.open();
|
||
this._actionWindow.activate();
|
||
};
|
||
|
||
Scene_KeyConfig.prototype.onActionCancel = function() {
|
||
this._actionWindow.close();
|
||
this._actionWindow.deactivate();
|
||
this._configWindow.activate();
|
||
};
|
||
|
||
Scene_KeyConfig.prototype.onActionOk = function() {
|
||
var action = this._actionWindow.currentExt();
|
||
var name = this._configWindow.commandName(this._configWindow.index());
|
||
var key = Window_KeyConfig._refId[name];
|
||
if (action === 'clear') {
|
||
ConfigManager.keyMapper[key] = undefined;
|
||
} else {
|
||
ConfigManager.keyMapper[key] = action;
|
||
}
|
||
SoundManager.playEquip();
|
||
ConfigManager.applyKeyConfig();
|
||
this.onActionCancel();
|
||
this.refreshWindows();
|
||
};
|
||
|
||
//=============================================================================
|
||
// End of File
|
||
//=============================================================================
|