108 lines
3.2 KiB
JavaScript
108 lines
3.2 KiB
JavaScript
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//=============================================================================
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// Smart Pathfinding
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// by Shaz
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// Last Updated: 2015.10.21
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//=============================================================================
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/*:
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* @plugindesc Allows events or players to do smart Pathfinding
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* @author Shaz
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*
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* @help
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*
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* Plugin Command:
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* SmartPath eventId1 eventId2 # Makes event 1 find path to event 2
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* SmartPath eventId x y # Makes event find a path to location x, y
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* SmartPath eventId cancel # Cancel Pathfinding for event
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*
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* event = number for specific event
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* event = 0 for "this" event
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* event = -1 for player
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* event = $gameVariables.value(x) to get the event id from variable x
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*
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* x, y = coordinates or $gameVariables.value(#) to use a variable coordinate
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*
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*/
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/*:ja
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* @plugindesc イベントもしくはプレイヤーに、高度な経路探索を提供します。
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* @author Shaz
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*
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* @help
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*
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* Plugin Command:
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* SmartPath eventId1 eventId2 #
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* イベント1に、イベント2までの経路を探索させます。
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* SmartPath eventId x y #
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* イベントに、(x, y)までの経路を探索させます。
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* SmartPath eventId cancel #
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* イベントの経路探索を中止させます。
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*
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* event = 0 →このイベント
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* event = -1 →プレイヤー
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* event = $gameVariables.value(x) →xからイベントIDを取得
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*
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* x, y = coordinates or $gameVariables.value(#) →好きな座標を指定
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*
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*/
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(function() {
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var _Game_Interpreter_pluginCommand = Game_Interpreter.prototype.pluginCommand;
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Game_Interpreter.prototype.pluginCommand = function(command, args) {
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_Game_Interpreter_pluginCommand.call(this, command, args);
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if (command.toUpperCase() === 'SMARTPATH') {
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subject = this.character(eval(args[0]));
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if (args[1].toUpperCase() === 'CANCEL') {
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subject.clearTarget();
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} else if (args.length > 2) {
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subject.setTarget(null, eval(args[1]), eval(args[2]));
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} else {
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subject.setTarget(this.character(eval(args[1])));
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}
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}
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};
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var _Game_CharacterBase_initMembers = Game_CharacterBase.prototype.initMembers;
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Game_CharacterBase.prototype.initMembers = function() {
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_Game_CharacterBase_initMembers.call(this);
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this._target = null;
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this._targetX = null;
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this._targetY = null;
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};
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Game_CharacterBase.prototype.setTarget = function(target, targetX, targetY) {
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this._target = target;
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if (this._target) {
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this._targetX = this._target.x;
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this._targetY = this._target.y;
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} else {
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this._targetX = targetX;
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this._targetY = targetY;
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}
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};
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Game_CharacterBase.prototype.clearTarget = function() {
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this._target = null;
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this._targetX = null;
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this._targetY = null;
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};
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var _Game_CharacterBase_updateStop = Game_CharacterBase.prototype.updateStop;
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Game_CharacterBase.prototype.updateStop = function() {
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_Game_CharacterBase_updateStop.call(this);
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if (this._target) {
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this._targetX = this._target.x;
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this._targetY = this._target.y;
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}
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if (this._targetX != null) {
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direction = this.findDirectionTo(this._targetX, this._targetY);
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if (direction > 0)
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{
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this.moveStraight(direction);
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}
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}
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};
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})();
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