Mesukemo-Hime-no-Kaisuiyoku/js/plugins/SmartPath.js

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//=============================================================================
// Smart Pathfinding
// by Shaz
// Last Updated: 2015.10.21
//=============================================================================
/*:
* @plugindesc Allows events or players to do smart Pathfinding
* @author Shaz
*
* @help
*
* Plugin Command:
* SmartPath eventId1 eventId2 # Makes event 1 find path to event 2
* SmartPath eventId x y # Makes event find a path to location x, y
* SmartPath eventId cancel # Cancel Pathfinding for event
*
* event = number for specific event
* event = 0 for "this" event
* event = -1 for player
* event = $gameVariables.value(x) to get the event id from variable x
*
* x, y = coordinates or $gameVariables.value(#) to use a variable coordinate
*
*/
/*:ja
* @plugindesc イベントもしくはプレイヤーに高度な経路探索を提供します
* @author Shaz
*
* @help
*
* Plugin Command:
* SmartPath eventId1 eventId2 #
* イベント1にイベント2までの経路を探索させます
* SmartPath eventId x y #
* イベントに(x, y)までの経路を探索させます
* SmartPath eventId cancel #
* イベントの経路探索を中止させます
*
* event = 0 このイベント
* event = -1 プレイヤー
* event = $gameVariables.value(x) xからイベントIDを取得
*
* x, y = coordinates or $gameVariables.value(#) 好きな座標を指定
*
*/
(function() {
var _Game_Interpreter_pluginCommand = Game_Interpreter.prototype.pluginCommand;
Game_Interpreter.prototype.pluginCommand = function(command, args) {
_Game_Interpreter_pluginCommand.call(this, command, args);
if (command.toUpperCase() === 'SMARTPATH') {
subject = this.character(eval(args[0]));
if (args[1].toUpperCase() === 'CANCEL') {
subject.clearTarget();
} else if (args.length > 2) {
subject.setTarget(null, eval(args[1]), eval(args[2]));
} else {
subject.setTarget(this.character(eval(args[1])));
}
}
};
var _Game_CharacterBase_initMembers = Game_CharacterBase.prototype.initMembers;
Game_CharacterBase.prototype.initMembers = function() {
_Game_CharacterBase_initMembers.call(this);
this._target = null;
this._targetX = null;
this._targetY = null;
};
Game_CharacterBase.prototype.setTarget = function(target, targetX, targetY) {
this._target = target;
if (this._target) {
this._targetX = this._target.x;
this._targetY = this._target.y;
} else {
this._targetX = targetX;
this._targetY = targetY;
}
};
Game_CharacterBase.prototype.clearTarget = function() {
this._target = null;
this._targetX = null;
this._targetY = null;
};
var _Game_CharacterBase_updateStop = Game_CharacterBase.prototype.updateStop;
Game_CharacterBase.prototype.updateStop = function() {
_Game_CharacterBase_updateStop.call(this);
if (this._target) {
this._targetX = this._target.x;
this._targetY = this._target.y;
}
if (this._targetX != null) {
direction = this.findDirectionTo(this._targetX, this._targetY);
if (direction > 0)
{
this.moveStraight(direction);
}
}
};
})();