Fuujuhime/Game_Data/Managed/UnityEngine.UnityWebRequest...

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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<doc>
<members>
<assembly>
<name>UnityEngine.UnityWebRequestAudioModule</name>
</assembly>
<member name="T:UnityEngine.Networking.DownloadHandlerAudioClip">
<summary>
<para>A DownloadHandler subclass specialized for downloading audio data for use as AudioClip objects.</para>
</summary>
</member>
<member name="P:UnityEngine.Networking.DownloadHandlerAudioClip.audioClip">
<summary>
<para>Returns the downloaded AudioClip, or null. (Read Only)</para>
</summary>
</member>
<member name="M:UnityEngine.Networking.DownloadHandlerAudioClip.#ctor(System.String,UnityEngine.AudioType)">
<summary>
<para>Constructor, specifies what kind of audio data is going to be downloaded.</para>
</summary>
<param name="url">The nominal (pre-redirect) URL at which the audio clip is located.</param>
<param name="audioType">Value to set for AudioClip type.</param>
</member>
<member name="M:UnityEngine.Networking.DownloadHandlerAudioClip.GetContent(UnityEngine.Networking.UnityWebRequest)">
<summary>
<para>Returns the downloaded AudioClip, or null.</para>
</summary>
<param name="www">A finished UnityWebRequest object with DownloadHandlerAudioClip attached.</param>
<returns>
<para>The same as DownloadHandlerAudioClip.audioClip</para>
</returns>
</member>
<member name="M:UnityEngine.Networking.DownloadHandlerAudioClip.GetData">
<summary>
<para>Called by DownloadHandler.data. Returns a copy of the downloaded clip data as raw bytes.</para>
</summary>
<returns>
<para>A copy of the downloaded data.</para>
</returns>
</member>
<member name="T:UnityEngine.Networking.DownloadHandlerMovieTexture">
<summary>
<para>A specialized DownloadHandler for creating MovieTexture out of downloaded bytes.</para>
</summary>
</member>
<member name="P:UnityEngine.Networking.DownloadHandlerMovieTexture.movieTexture">
<summary>
<para>A MovieTexture created out of downloaded bytes.</para>
</summary>
</member>
<member name="M:UnityEngine.Networking.DownloadHandlerMovieTexture.#ctor">
<summary>
<para>Create new DownloadHandlerMovieTexture.</para>
</summary>
</member>
<member name="M:UnityEngine.Networking.DownloadHandlerMovieTexture.GetContent(UnityEngine.Networking.UnityWebRequest)">
<summary>
<para>A convenience (helper) method for casting DownloadHandler to DownloadHandlerMovieTexture and accessing its movieTexture property.</para>
</summary>
<param name="uwr">A UnityWebRequest with attached DownloadHandlerMovieTexture.</param>
<returns>
<para>A MovieTexture created out of downloaded bytes.</para>
</returns>
</member>
<member name="M:UnityEngine.Networking.DownloadHandlerMovieTexture.GetData">
<summary>
<para>Raw downloaded data.</para>
</summary>
<returns>
<para>Raw downloaded bytes.</para>
</returns>
</member>
<member name="T:UnityEngine.Networking.UnityWebRequestMultimedia">
<summary>
<para>Helpers for downloading multimedia files using UnityWebRequest.</para>
</summary>
</member>
<member name="M:UnityEngine.Networking.UnityWebRequestMultimedia.GetAudioClip(System.String,UnityEngine.AudioType)">
<summary>
<para>Create a UnityWebRequest to download an audio clip via HTTP GET and create an AudioClip based on the retrieved data.</para>
</summary>
<param name="uri">The URI of the audio clip to download.</param>
<param name="audioType">The type of audio encoding for the downloaded audio clip. See AudioType.</param>
<returns>
<para>A UnityWebRequest properly configured to download an audio clip and convert it to an AudioClip.</para>
</returns>
</member>
<member name="M:UnityEngine.Networking.UnityWebRequestMultimedia.GetMovieTexture(System.String)">
<summary>
<para>Create a UnityWebRequest intended to download a movie clip via HTTP GET and create an MovieTexture based on the retrieved data.</para>
</summary>
<param name="uri">The URI of the movie clip to download.</param>
<returns>
<para>A UnityWebRequest properly configured to download a movie clip and convert it to a MovieTexture.</para>
</returns>
</member>
</members>
</doc>