UnityEngine.UnityConnectModule Accesses for Analytics session information (common for all game instances). Session time since the begining of player game session. Session id is used for tracking player game session. Session state. This event occurs when a Analytics session state changes. UserId is random GUID to track a player and is persisted across game session. This event occurs when a Analytics session state changes. Current session state. Current session id. Game player current session time. Set to true when sessionId has changed. Session tracking states. Session tracking has paused. Session tracking has resumed. Session tracking has started. Session tracking has stopped. Accesses remote settings (common for all game instances). Forces the game to download the newest settings from the server and update its values. Returns the value corresponding to key in the remote settings if it exists. Returns the value corresponding to key in the remote settings if it exists. Returns number of keys in remote settings. Returns the value corresponding to key in the remote settings if it exists. Returns the value corresponding to key in the remote settings if it exists. Returns the value corresponding to key in the remote settings if it exists. Returns the value corresponding to key in the remote settings if it exists. Returns all the keys in remote settings. Returns the value corresponding to key in the remote settings if it exists. Returns the value corresponding to key in the remote settings if it exists. Returns true if key exists in the remote settings. This event occurs when a new RemoteSettings is fetched and successfully parsed from the server. This event occurs when a new RemoteSettings is fetched and successfully parsed from the server.