UnityEngine.ParticlesLegacyModule Class used to allow GameObject.AddComponent / GameObject.GetComponent to be used. Class used to allow GameObject.AddComponent / GameObject.GetComponent to be used. (Legacy Particle system). The angular velocity of the particle. The color of the particle. The energy of the particle. The position of the particle. The rotation of the particle. The size of the particle. The starting energy of the particle. The velocity of the particle. (Legacy Particles) Particle animators move your particles over time, you use them to apply wind, drag & color cycling to your particle emitters. Does the GameObject of this particle animator auto destructs? Colors the particles will cycle through over their lifetime. How much particles are slowed down every frame. Do particles cycle their color over their lifetime? The force being applied to particles every frame. Local space axis the particles rotate around. A random force added to particles every frame. How the particle sizes grow over their lifetime. World space axis the particles rotate around. (Legacy Particles) Script interface for particle emitters. The angular velocity of new particles in degrees per second. Should particles be automatically emitted each frame? The amount of the emitter's speed that the particles inherit. Turns the ParticleEmitter on or off. The starting speed of particles along X, Y, and Z, measured in the object's orientation. The maximum number of particles that will be spawned every second. The maximum lifetime of each particle, measured in seconds. The maximum size each particle can be at the time when it is spawned. The minimum number of particles that will be spawned every second. The minimum lifetime of each particle, measured in seconds. The minimum size each particle can be at the time when it is spawned. The current number of particles (Read Only). Returns a copy of all particles and assigns an array of all particles to be the current particles. A random angular velocity modifier for new particles. If enabled, the particles will be spawned with random rotations. A random speed along X, Y, and Z that is added to the velocity. If enabled, the particles don't move when the emitter moves. If false, when you move the emitter, the particles follow it around. The starting speed of particles in world space, along X, Y, and Z. Removes all particles from the particle emitter. Emit a number of particles. Emit count particles immediately. Emit a single particle with given parameters. The position of the particle. The velocity of the particle. The size of the particle. The remaining lifetime of the particle. The color of the particle. The initial rotation of the particle in degrees. The angular velocity of the particle in degrees per second. Advance particle simulation by given time. (Legacy Particles) Renders particles on to the screen. How much are the particles strected depending on the Camera's speed. How much are the particles stretched in their direction of motion. Clamp the maximum particle size. How particles are drawn. Set uv animation cycles. Set horizontal tiling count. Set vertical tiling count. How much are the particles strectched depending on "how fast they move". The rendering mode for legacy particles. Render the particles as billboards facing the player. (Default) Render the particles as billboards always facing up along the y-Axis. Sort the particles back-to-front and render as billboards. Stretch particles in the direction of motion. Render the particles as billboards always facing the player, but not pitching along the x-Axis.