UnityEngine.ARModule Class used to override a camera's default background rendering path to instead render a given Texture and/or Material. This will typically be used with images from the color camera for rendering the AR background on mobile devices. The Material used for AR rendering. Called when any of the public properties of this class have been changed. An optional Texture used for AR rendering. If this property is not set then the texture set in XR.ARBackgroundRenderer._backgroundMaterial as "_MainTex" is used. An optional Camera whose background rendering will be overridden by this class. If this property is not set then the main Camera in the scene is used. When set to XR.ARRenderMode.StandardBackground (default) the camera is not overridden to display the background image. Setting this property to XR.ARRenderMode.MaterialAsBackground will render the texture specified by XR.ARBackgroundRenderer._backgroundMaterial and or XR.ARBackgroundRenderer._backgroundTexture as the background. Disables AR background rendering. This method is called internally but can be overridden by users who wish to subclass XR.ARBackgroundRenderer to customize handling of AR background rendering. Enumeration describing the AR rendering mode used with XR.ARBackgroundRenderer. The material associated with XR.ARBackgroundRenderer is being rendered as the background. The standard background is rendered. (Skybox, Solid Color, etc.)