Fuujuhime/Game_Data/Managed/UnityEngine.ImageConversion...

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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<doc>
<members>
<assembly>
<name>UnityEngine.ImageConversionModule</name>
</assembly>
<member name="T:UnityEngine.ImageConversion">
<summary>
<para>Class with utility methods and extension methods to deal with converting image data from or to PNG and JPEG formats.</para>
</summary>
</member>
<member name="M:UnityEngine.ImageConversion.EncodeToEXR(UnityEngine.Texture2D,UnityEngine.Texture2D/EXRFlags)">
<summary>
<para>Encodes this texture into the EXR format.</para>
</summary>
<param name="tex">The texture to convert.</param>
<param name="flags">Flags used to control compression and the output format.</param>
</member>
<member name="M:UnityEngine.ImageConversion.EncodeToJPG(UnityEngine.Texture2D,System.Int32)">
<summary>
<para>Encodes this texture into JPG format.</para>
</summary>
<param name="tex">Text texture to convert.</param>
<param name="quality">JPG quality to encode with, 1..100 (default 75).</param>
</member>
<member name="M:UnityEngine.ImageConversion.EncodeToJPG(UnityEngine.Texture2D)">
<summary>
<para>Encodes this texture into JPG format.</para>
</summary>
<param name="tex">Text texture to convert.</param>
<param name="quality">JPG quality to encode with, 1..100 (default 75).</param>
</member>
<member name="M:UnityEngine.ImageConversion.EncodeToPNG(UnityEngine.Texture2D)">
<summary>
<para>Encodes this texture into PNG format.</para>
</summary>
<param name="tex">The texture to convert.</param>
</member>
<member name="M:UnityEngine.ImageConversion.LoadImage(UnityEngine.Texture2D,System.Byte[],System.Boolean)">
<summary>
<para>Loads PNG/JPG image byte array into a texture.</para>
</summary>
<param name="data">The byte array containing the image data to load.</param>
<param name="markNonReadable">Set to false by default, pass true to optionally mark the texture as non-readable.</param>
<param name="tex">The texture to load the image into.</param>
<returns>
<para>Returns true if the data can be loaded, false otherwise.</para>
</returns>
</member>
</members>
</doc>