Fuujuhime/Game_Data/Managed/UnityEngine.ClusterRenderer...

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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<doc>
<members>
<assembly>
<name>UnityEngine.ClusterRendererModule</name>
</assembly>
<member name="T:UnityEngine.ClusterNetwork">
<summary>
<para>A helper class that contains static method to inquire status of Unity Cluster.</para>
</summary>
</member>
<member name="P:UnityEngine.ClusterNetwork.isDisconnected">
<summary>
<para>Check whether the current instance is disconnected from the cluster network.</para>
</summary>
</member>
<member name="P:UnityEngine.ClusterNetwork.isMasterOfCluster">
<summary>
<para>Check whether the current instance is a master node in the cluster network.</para>
</summary>
</member>
<member name="P:UnityEngine.ClusterNetwork.nodeIndex">
<summary>
<para>To acquire or set the node index of the current machine from the cluster network.</para>
</summary>
</member>
</members>
</doc>